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Version 1.4 is live!

After two days of trials and testing, the last patch is completed.

The main changes aim to make the blue quads resource scarce.

Before this change, the blue quads were abundant from level 15 onward, which made the game feel too easy. It also allowed to buy plenty of hp modules.

The amount of quads dropped has been reduced so that, after every level, the player has just enough to fill the blanks in his build.

The price of the hp module has also been greatly increased. Choosing to buy an hp module instead of an offensive one now feels like a big sacrifice.

The option to farm previous levels remains for the players that have trouble and I made sure that it is still possible to beat the game by playing every level only once.

Have a look at the full patch notes in the forum!