Update v0.8.8a is here and its biggest one yet.
= = = v0.8.8a = = =
Major features:
- Grenade launcher revamped - now grenade projectile detects nearby enemies and explode (dont need to directly hit enemy to explode, detection radius is 1.5 meter, after detection, grenade detonates after 0.5 secs)
- Enemies now can call for reinforcmets (red circle appears under enemy, indicating time remaining to call reinforcments)
- Reinforcements are called more often, the further you are in game
- Improved enemy runtime spawning
- Added various radio sounds for enemies when calling reinforcments
- Camera reworked, now smoothly follows character and aiming direction
- Camera has chance to focus on enemies when explosion hit few enemies at once
- Camera FoV and perspective updated
- Autoaim (not holding right mouse) is applied on closeby enemies (max 2 meters from player)
- Manual aim applies while holding right mouse or if no closeby enemies around (more than 2m from player)
- Added new room variations for Office
- Enemies with weapons have improved aiming
- Added quick hud under player, showing total bullets, grenades, unspent talent points, and magazine status
- Talents UI revamped
- Main Menu scene overhaul
- Character selection scene overhaul and completly reworked
- Weapon selection scene overhaul
- Intro revamped yay
- Variety of nw sounds addded
- Added logger that prints every importnant event during playing (level up, unspent talents, xp gained, etc.)
Minor features:
- AI deals less damage by bullets
- AI deals less damage by explosions
- Added loot particle indicating there is unsearched loot (for example dead bodies)
- Enemy grenade explosion dely increased by 1 sec
- AI now alert nearby enemies, when struck
- AI has better animations, also added random idle animations
- Less spawned enemies
- Aiming crosshair is reworked and improved, now exactly shows where you aim
- Added trail effect to aim position for better visibility
- Weapons with multishots (shotguns or weapons with additional bullet trait) now apply damage without diminishing effect
- Some textures reworked (room floors, walls, props, agents, loots, etc)
- Lasers have more realistic look
- Bullets looks nicer
- Improved aware when bullet hit wall near unawared enemy
- Bullets have better physics
- Better camera transitions
- Prizrak character has darker outfit
- AI detection for player distance increased
- Tribes flags for characters are enhanced
- Better overall sound management during gameplay
Bug fixes:
- Fixed bug where grenade launcher didnt shoot, even you had enough grenades
- Camera shake fix
- Aiming bugs fix
