This is patch is giant one. (v0.5.1a)
TALENTS
- Talents complete revamp
- Talents are persistant per session gameplay, not long term leveling style. Its recommended to completly study all talents before play
- Added 3 unique talent trees (balanced/offensive/defensive)
- Added new Talents UI
- Added Debug fields showing actual status of player
QUESTS
- Added Quest system, completing quests you earn credit, xp, talent points..
- Added 4 types of quests
- Added defusing bomb
- Added Quick HUD showing magazine status, total ammo, etc..
- Added moving crosshair showing you exact aim position
ATTACHMENTS AND WEAPONS
- Attachment system completly revamped
- Attachments in equipment selection menu grants you "game-changing" buffs.
- Added attachments: Grenade launcher, laser, flashlight and more
- Available weapons are completly revamped
- From now, you have only available class speciffic weapon from start
- Another weapons are obtainable by: purchasing them by credit, finding random spawned weapon in game.
- Weapon have random traits attached (traits = random buffs)
- Other, then character specific weapons, are locked. You have to unlock them by credit. This system is not implemented yet
AI
- Enemies are smarter, they cooperate each other.
- Added melee / machete enemy AI
- More enemy models
- Enemy overall difficulty is increased
- AI bullets demolish props correctly
GAMEPLAY
- Added death screen
- All statistics are sumarized on death
- Moar fps
- Added QTE action for defusing bomb
MENU
- Added mein menu scene
- For now is working: Play, Tutorial, Quit
TUTORIAL
- Added basic tutorial map: Base Camp
- There are few hints how to play
- In future there will be tutorial map with instructions
CHARACTERS
- revamped all characters unique abilities
- updated characters infos
OTHER
- Graphics, sounds overhaul
- Less darkness in dark areas
BUGS
- Fixed 70+ bugs since last version
- Too much to write them here
