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Patch 1.6.0f1 - Summer Solstice

This patch can affect some custom maps, but loading of old maps and savegames is supported.

Gameplay:​

  • Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.

  • Households now re-evaluate moving home less often, improving performance in large cities.

  • Tourists, commuters, and vacationers now walk along highway shoulders less often when entering or leaving the city.

  • Fixed citizens taking absurdly long trips across the entire map. Pathfinding limits are now tailored per trip type: work, school, shopping, and leisure each use a sensible range rather than a shared near-unlimited cap. Citizens who can't find a viable route now handle it gracefully: move-outs teleport off-map, workers drop their job, and leisure-seekers idle at home before retrying.

  • Note: there is at least one known remaining issue where students may still walk too far.

  • Office goods can now be purchased from outside connections, improving supply chains when local sources are unavailable.

  • Fixed legal U-turn costs to allow citizens to use dedicated lanes more flexibly and lowered illegal U-turn costs to match intended limits.

  • Adjusted commercial demand slightly lower to balance it.

  • Fixed buildings sometimes losing road access after leveling up.

  • Terraforming tools now scale strength with brush size better.

UI:​

  • Small polish to button styling.

  • Added Info and Customize tabs to the selected info panel for buildings with customization options.

  • Fixed a bug where the first data point on the production statistics graph appeared abnormally small at the start of a new game.

  • Added a toggle to show or hide contour lines, with a new keybind. The keybind is unbound by default and can be assigned by the player.

  • The "battery depleted" warning icon no longer gets stuck on emergency battery stations that have actually been refilled.

  • Added terrain texture painting tools to the in-game and map editor, including brush selection and brush rotation (Shift + Mouse Wheel).

  • Fixed the Benchmark screen incorrectly showing the refresh rate as 60 Hz regardless of the monitor in use.

Visual:​

  • Terrain texturing has been significantly overhauled.

  • Terrain material blending now uses texture detail to produce more natural-looking transitions between materials.

  • Texture tiling now has three levels of detail instead of two.

  • Rock texturing now uses a mix of projections from three axes instead of top-down projection only.

  • All Temperate biome maps have reworked grass, dirt, and rock materials, and four new paintable ground materials.

  • Fixed terrain normals pointing upward too much, making the terrain look flat.

  • Fixed shoreline being misaligned with the water. 

  • Painted additional map textures for: Archipelago Haven, Great Highlands, Twin Mountain, River Delta and Mountain Village.

  • Updated map border with adjusted dashed line color and a dark outline for improved visibility.

  • Lower Texture Quality settings now reduce terrain VRAM use and improve GPU performance.

  • Fixed shadow rings becoming visible at certain camera angles.

  • Improved shadow quality and reduced artifacts when the sun is low.

  • Added a toggle to hide snow visuals without affecting gameplay simulation.

Misc:​

  • Fixed localization issues in Polish and Spanish.

  • Fixed a JavaScript error that could prevent the Paradox Launcher from starting.

  • Credits have been updated.

Mods:​

  • Fixed an issue where saves could fail to load if they contained references to missing modded or custom content. Affected saves should now open cleanly.

  • Mod error notifications now show mod names instead of IDs after restarting the game.

  • Gizmos now only appear for transparent objects and the selected one instead of all.

  • Widgets now only show on selected assets.

  • Fixed an issue where read-only prefabs could incorrectly be saved as assets in the editor.

  • Fixed map save issues when using custom climate/water/terrain settings.

Paradox Mods:​

  • Added a new Playsets tab to creator pages to showcase their shared playsets.

  • Added support for Bluesky and coff.ee links.

  • Tags can now be collapsed and are collapsed by default.

  • Fixed an issue where mods were not loaded in certain cases, such as during sync conflicts.

  • Fixed an issue where mods could occasionally fail to download.

  • Fixed an issue where mods sync could fail to update mods due to corrupted files.

If you have anything to report, please make a post to the PDX Forums Bug Reports board.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 23700737 · public branch

    Steam updated · First observed