Overall
The System Update
As announced earlier in the service development progress briefings, we made an update on the base system.
- Updated Unity to version 2022.
- Changed the rendering system from the Built-in Render Pipeline to the new Universal Render Pipeline.
- We introduced and explained these updates in detail in the service development progress briefings held on 22 June 2022 and 28 September 2022.
- If you find a bug that seems to be caused by the system update, please report from here (Japanese).
Title
Changes
- Fixed some expressions and effects in the title scene.
Studio
Improvements
- Optimized the V gift generation process
Room
New Features
- The download progress will be shown while the room is loaded.
Changes/Improvements
- When you reload a VCI, the ring menu will now go back to the item list menu. This will solve the issue where different VCI might spawn in cases between when you create a new item and reload an existing one.
- Adjusted the design on the calibration scene.
- Optimized the memory management around the photo capture.
- Improved the stability of the server when using the RUDP.
Bug fixes
- Fixed the issue where you couldn't touch other avatars' SpringBone.
- Fixed the issue where the column height setting reset to default when you select a "Next" button in the media history menu.
- Fixed the issue where the scroll position resets when you select a "Next" button in the media history menu.
- Fixed the issue where returning the ring menu by pressing the menu button after opening the media history will cause a certain thumbnail to not display.
- Fixed the issue where some of the transform information is not saved when you leave a room right after you moved a subitem.
VCI
New Features
- Added ExportTransform.GetAttachedPlayer to VCI script, which will get the player id of the attached target of an attachable subitem.
- This API will return different user Ids in rooms and studios even if the user is the same.
- It also returns null when the ExportTransform is not Attachable or not attached.
Changes
- For ExportAssets.GetTransform in VCI, when you specify a name that starts with "/," the name will be considered as a path starting from the VCIObject.
- For details, please see the reference in the wiki (Japanese).
Bug Fixes
- Fixed the issue where the velocity was not appropriately applied when you used SetVelocity(Vector3.zero) on a character from VCI.
Web
- In the room settings, the property "The user who can change the location" is removed. From now on, the owner and the administrators will have the static location change permission.
