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Let There Be Light

I have updated the game yet again. One thing I am hearing a lot is that the battery in the flashlight runs out too quick. I originally planned this to encourage exploration to find battery pickups. Unfortunately my thinking didn't materialize how people actually play the game. Due to this I have doubled the battery life of the flashlight as well as added a lot more batteries to the world.

To balance this out I have added a few more enemies so the game doesn't become too easy.

I have also added notifications for doors that are locked and are unusable to not confuse players.

Collision has also been added to the fountain in the graveyard.

AI now spills blood when you shoot them.