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'250-Player Multiplayer' Update

Hello Runners ❤️‍🔥

Thanks to everyone who tested the Multiplayer BETA over the past couple of weeks!

This update brings a huge wave of improvements focused on larger online races, multiplayer stability, HUD usability, scoring, and overall gameplay flow.

Drop a like on the trailer below to show your support!

Watch on YouTube

It’s getting late and I’m heading to Montpellier tomorrow to attend the ZLAN event in person, so I’ll keep it brief this time. No fancy pictures, just pure facts:

New Features

  • 250-player lobbies enabled

  • Multiplayer scoring tables added

  • Reset sectors for current map

  • Attempt counting per level (Initial value now based on restarts)

  • HUD Lab improvements

    • Overlapping elements and functional buttons are now easier to access

  • New localisation support for:

    • Scoring tables

    • Statistics

    • Settings

    • Multiplayer

    • Controls

  • Added Zoe Gorilla and Zoe Clover Dash skins

Multiplayer

  • You might need to re-enter the Beta password on first launch (check Discord)

  • Client time synchronization improved

    • Sync now adapts dynamically to player connection quality and recent latency

  • Finalists now properly consume placement points

    • Next finishing players receive reduced points accordingly

  • Score counting fixes for edge-case group sizes

    • Example: 6-player groups now distribute points correctly

  • Partial cup results are now sent to backend during cup progression

  • Multiplayer overview camera now returns to player-first view to avoid menu interference

  • Spectators no longer see runner UI

  • Increased rendered opponents default limit to 24

  • More efficient party lists

Networking & Movement

  • Network tuning for smoother movement

    • Updated send rate

    • Updated buffer reset multiplier settings

  • Animation blending adjusted

    • Small blend values are now consistently applied

Fixes

  • Fixed multiplayer reload scene issues

  • Fixed hatched objects interacting with player proxies

  • Various UI text fixes across languages and use cases

Again - thanks to everyone testing the beta updates - you are the heartbeat of this game! ❤️‍🔥

If there's something else you'd like to see in the next update, drop a comment on this post.

Or even better, join our Discord

On behalf of Luma Play,

Antonin