Static batching & GPU instancing on some materials
This should gain some additional FPS on the most of hardware configurations
Static batching is not working in Create Mode (Cremo), as objects must stay movable (fixable in future)
Community Creations
Maps in library updated with new versions
Library prefabs optimisations
Replay support v1
Cremo Grid
In heavy scenes (like '46+2' by Linth) this feature can double, almost tripple at some places, FPS (!)
Maybe not suitable for streaming, cinematics shot etc, as it disables farther objects
Works in Community Creations maps and Create Mode (Cremo) editor, so it is ideal for players with less performant PC, who just want run their personal best times or map creators building big maps
Can be enabled in in-game settings/game/misc
Multiplayer
Multiplayer supports community creations maps
Lobbies enumeration
Sessions with a password
Public lobby information (version, session state)
Prototypes and experiments
Vibration effects on controller
Tags/graffiti support v1
Ghost boost effects emulation
Other improvements
Reset game confirmation
Deathrun support for Replay v1
Level statistics page accesible from main menu or lock screen
Mini statistics per level in level selection and Community Creations