You voted for Early Access
Today, I asked the community if Geoplanetical should release in Early Access.
The result was clear: 100% of the people who voted said yes.
I was not planning to use Early Access at first. I usually prefer to develop a game privately until I consider it ready. But Geoplanetical is already developed with a lot of help from the community. I regularly read your feedback, bug reports, ideas and discussions.
So I think it makes sense to continue this way and let more players take part in the development.
Geoplanetical will release in Early Access.
What this means
The core of the game is already playable. Save games are reliable, serious bugs are rare, and I have a good testing and debugging pipeline.
There is still a lot of work to do. Some systems need more depth, balancing or better explanations. Long campaigns can also reveal problems that are difficult for me to find alone.
My ambition is still to make Geoplanetical a reference in the geopolitical simulation genre. Early Access will give me more real player feedback to improve the game without reducing that ambition.
The current target
I am currently aiming for an Early Access release in October.
This is a target for the game where the build will be stable enough and the first experience ready for new players.
So i will focus mainly on stability, balancing, accessibility and the preparation of the Steam release.
Thank you
This was not my original plan. The community asked for it, the vote remained at 100% yes, and I listened.
Thank you to everyone who voted and to everyone helping with the project.
I will share more information about the Early Access release as development continues.
