Hey everyone! The new Beta build is here and there's a ton of gameplay changes and new content!
Quick side note: We'll be at Gamescom in Cologne, Germany from the 20th to 24th August. Our booth is in the Indie Arena, Hall 10.2. Feel free to drop by and say hi!
New Content:
- New Story Chapter 7.
- Added 6 story combat encounters.
- New Hero: Monico Sternhat.
- Added 8 cards for Monico.
- New Enemy: Automated Turret.
- New Rei Card: Overcharge.
- Added Range indicators for cards.
- New soundtracks and stingers.
- Updated card artworks.
- Added F1 for Info/Help.
Gameplay & Balancing:
- Reworked card draw per turn. Each unit will now draw 2 cards per turn but will no longer draw on the first turn after the Mulligan screen. The initial hand is still set to 2 cards which the player can still mulligan.
- Replaced "Deploy" keyword with "Instant".
- "Piercing" and "Lifesteal" are now keywords.
- Gloria Lumen cost reduced from 5 to 4 AP.
- Reworked Kadmus Card: Bubble Mend. It now heals based on the number of adjacent enemies to the target.
- Ice Wall now lasts 2 turns.
- Increased Healing Rain's heal amount from 100% to 120%
- Forst Field cost reduced from 3 to 1 AP.
- Flash Step cost reduced from 2 to 1.
- Discharge cost increased from 1 to 2 AP. Damage increased from 40% to 50%
- Discharge is now Magical.
- Magnum Fulgur is now Magical.
- Removed Fulldrive card from Rei.
- Rapid fire range reduced from 4 to 3.
- Poison Gas range reduced from 4 to 3.
- Changed Skyla's starting stat distribution.
- Kneel now scales from Magic power.
- Fire bomb is now Magical.
- Changed Raze's starting stat distribution.
- Buffed Raze's default passive, increasing health bonus from 10% to 15%.
- Fire Smash is now Physical.
- Self inflict is now Physical.
- Dive bomb is now Physical.
Bug Fixing:
- Save slots enabled.
- Fixed bug with Gloria Lumen giving Armor and Resist before selecting the target enemy.
- Fixed bug where some wall occlusions are not working.
- Cards are now sorted by AP cost by default.
- Some minor UI fixes.
- Fixed some minor gameplay gripes.
There's probably some more that I missed but I do hope you like this update. Let us know what you think of the new draw mechanics and card changes.
Thanks for reading!
- Justin V.