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Beta Build 0.5.0 is out! Card Gameplay Changes!

Hey everyone! The new Beta build is here and there's a ton of gameplay changes and new content!

Quick side note: We'll be at Gamescom in Cologne, Germany from the 20th to 24th August. Our booth is in the Indie Arena, Hall 10.2. Feel free to drop by and say hi!

New Content:

  • New Story Chapter 7.
  • Added 6 story combat encounters.
  • New Hero: Monico Sternhat.
  • Added 8 cards for Monico.
  • New Enemy: Automated Turret.
  • New Rei Card: Overcharge.
  • Added Range indicators for cards.
  • New soundtracks and stingers.
  • Updated card artworks.
  • Added F1 for Info/Help.

Gameplay & Balancing:

  • Reworked card draw per turn. Each unit will now draw 2 cards per turn but will no longer draw on the first turn after the Mulligan screen. The initial hand is still set to 2 cards which the player can still mulligan.
  • Replaced "Deploy" keyword with "Instant".
  • "Piercing" and "Lifesteal" are now keywords.
  • Gloria Lumen cost reduced from 5 to 4 AP.
  • Reworked Kadmus Card: Bubble Mend. It now heals based on the number of adjacent enemies to the target.
  • Ice Wall now lasts 2 turns.
  • Increased Healing Rain's heal amount from 100% to 120%
  • Forst Field cost reduced from 3 to 1 AP.
  • Flash Step cost reduced from 2 to 1.
  • Discharge cost increased from 1 to 2 AP. Damage increased from 40% to 50%
  • Discharge is now Magical.
  • Magnum Fulgur is now Magical.
  • Removed Fulldrive card from Rei.
  • Rapid fire range reduced from 4 to 3.
  • Poison Gas range reduced from 4 to 3.
  • Changed Skyla's starting stat distribution.
  • Kneel now scales from Magic power.
  • Fire bomb is now Magical.
  • Changed Raze's starting stat distribution.
  • Buffed Raze's default passive, increasing health bonus from 10% to 15%.
  • Fire Smash is now Physical.
  • Self inflict is now Physical.
  • Dive bomb is now Physical.

Bug Fixing:

  • Save slots enabled.
  • Fixed bug with Gloria Lumen giving Armor and Resist before selecting the target enemy.
  • Fixed bug where some wall occlusions are not working.
  • Cards are now sorted by AP cost by default.
  • Some minor UI fixes.
  • Fixed some minor gameplay gripes.

There's probably some more that I missed but I do hope you like this update. Let us know what you think of the new draw mechanics and card changes.

Thanks for reading!

- Justin V.