Hey everyone! The new beta version is here and we have some new gameplay mechanics for you all.
New Content
- New Chapters 14 and 15.
- Added 10 story combat encounters.
- New Enemy: Steam Golem.
- New Enemy: Dual swords human.
- New character portraits.
- Added multiple voice lines.
- Changed card visuals.
- Multiple UI improvements and changes.
Gameplay Changes
- Added the Enemy Info System - you can now view the enemy's stats, cards, and passives before starting a quest. The goal is to enable players to plan out their decks more efficiently and allow for more complex AI at the same time.
- New Trap mechanics - place a trap on a tile that can be triggered based on proximity.
- New Paco cards: Viper's Trap, Scorching Trap, Spike Trap.
- New Chain Lightning mechanic - dealing damage to a target deals a portion of that as magical damage to adjacent enemies.
- Added Chain keyword to some of Rei's cards.
- New skill cards for Eliza and Rei.
- New passive cards for Eliza, Kadmus, Rei, Paco, Skyla, and Raze.
- Added 2-3 new skill cards each for some of the early game enemies.
Bug Fixes
- Fixed collision issue in the Town maps.
- Fixed bug that disabled skipping cutscenes after certain encounters.
- Fixed a bug that caused Monico's passive to be unsavable.
- Fixed an issue with Rei's "Overcharge" not enabling her to move after playing the card.
- Fixed bug with units switching stats and passives in combat.
- General AI improvements.
NOTE: Some of the new cards still have placeholder artworks.
Thanks for reading!
- Justin V.