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Beta 0.6.1 is Up! New Combat Mechanics

Hey everyone! The new beta version is here and we have some new gameplay mechanics for you all.

New Content

  • New Chapters 14 and 15.
  • Added 10 story combat encounters.
  • New Enemy: Steam Golem.
  • New Enemy: Dual swords human.
  • New character portraits.
  • Added multiple voice lines.
  • Changed card visuals.
  • Multiple UI improvements and changes.

Gameplay Changes

  • Added the Enemy Info System - you can now view the enemy's stats, cards, and passives before starting a quest. The goal is to enable players to plan out their decks more efficiently and allow for more complex AI at the same time.
  • New Trap mechanics - place a trap on a tile that can be triggered based on proximity.
  • New Paco cards: Viper's Trap, Scorching Trap, Spike Trap.
  • New Chain Lightning mechanic - dealing damage to a target deals a portion of that as magical damage to adjacent enemies.
  • Added Chain keyword to some of Rei's cards.
  • New skill cards for Eliza and Rei.
  • New passive cards for Eliza, Kadmus, Rei, Paco, Skyla, and Raze.
  • Added 2-3 new skill cards each for some of the early game enemies.

Bug Fixes

  • Fixed collision issue in the Town maps.
  • Fixed bug that disabled skipping cutscenes after certain encounters.
  • Fixed a bug that caused Monico's passive to be unsavable.
  • Fixed an issue with Rei's "Overcharge" not enabling her to move after playing the card.
  • Fixed bug with units switching stats and passives in combat.
  • General AI improvements.

NOTE: Some of the new cards still have placeholder artworks.

Thanks for reading!

- Justin V.