It's time for an update on the Grand Guilds beta backers build! In summary, we've added Chapter 5 of the main story, new possible guild quests, and a ton of balancing + fixes!
Changelists:
- New: Story chapter 5.
- Added 2 possible guild quest maps.
- New: Guild mage enemy.
- New: Guild swordsman enemy.
- New: Spiderling Illusion enemy.
- New: Blood entity enemy.
- New: Blood Golem enemy.
- Added ability to open settings menu during combat.
- Fixed bug with inconsistent tile visibility.
- Fixed a bug where Paco would have Kadmus's stats and cards after unlocking him.
- Pushing an enemy to the edge of the map should now work as intended.
- Changed Kadmus's hero ability from "Water Shot" to "Water Bolt".
- Fixed an issue where the player could still undo a move after receiving a buff.
- Fixed missing texture for Web Shot.
- Fixed bug where non-integer damage value would be dealt.
- Fixed issue where cleansing a Stun or Immobilize debuff would not free the target unit.
- Fixed bug where Inspire card was immediately discarded.
- Fixed bug during Eliza and Kadmus mulligan system.
- Added correct deck images for Paco, Skyla, and Raze.
- Fixed crazy ragdoll issue on death.
- A few UI and UX adjustments.
- Addressed a lot of typos and grammatical errors.
- Nerfed Vampire Brute's Dark Bonds ability.
- Buffed Elder Lycan's based stats.
- Fixed level scaling for new heroes.
- Adjusted Paco's starting deck.
- Adjusted some obstacles during the first sniper battle.
- Tweaked some quest rewards.
- Increased Water Refresh heal amount by +10%
- Changed Skyla and Raze's base stats.
Known Issues:
- Some missing sound effects and music/ambiance.
- Placeholder card artworks.
- Placeholder dialogue portraits.
- Multiple save game slots is still disabled.
Let us know what you think of all this! I hope you like the new content.
Thank you!
- Justin V.