Developer postOriginal post (opens in a new tab)

Beta Build 0.4.2 is now Live!

It's time for an update on the Grand Guilds beta backers build! In summary, we've added Chapter 5 of the main story, new possible guild quests, and a ton of balancing + fixes!

Changelists:

  • New: Story chapter 5.
  • Added 2 possible guild quest maps.
  • New: Guild mage enemy.
  • New: Guild swordsman enemy.
  • New: Spiderling Illusion enemy.
  • New: Blood entity enemy.
  • New: Blood Golem enemy.
  • Added ability to open settings menu during combat.
  • Fixed bug with inconsistent tile visibility.
  • Fixed a bug where Paco would have Kadmus's stats and cards after unlocking him.
  • Pushing an enemy to the edge of the map should now work as intended.
  • Changed Kadmus's hero ability from "Water Shot" to "Water Bolt".
  • Fixed an issue where the player could still undo a move after receiving a buff.
  • Fixed missing texture for Web Shot.
  • Fixed bug where non-integer damage value would be dealt.
  • Fixed issue where cleansing a Stun or Immobilize debuff would not free the target unit.
  • Fixed bug where Inspire card was immediately discarded.
  • Fixed bug during Eliza and Kadmus mulligan system.
  • Added correct deck images for Paco, Skyla, and Raze.
  • Fixed crazy ragdoll issue on death.
  • A few UI and UX adjustments.
  • Addressed a lot of typos and grammatical errors.
  • Nerfed Vampire Brute's Dark Bonds ability.
  • Buffed Elder Lycan's based stats.
  • Fixed level scaling for new heroes.
  • Adjusted Paco's starting deck.
  • Adjusted some obstacles during the first sniper battle.
  • Tweaked some quest rewards.
  • Increased Water Refresh heal amount by +10%
  • Changed Skyla and Raze's base stats.

Known Issues:

  • Some missing sound effects and music/ambiance.
  • Placeholder card artworks.
  • Placeholder dialogue portraits.
  • Multiple save game slots is still disabled.

Let us know what you think of all this! I hope you like the new content.
Thank you!

- Justin V.