This is a big yet little update with the following changes:
- The underlying engine upgrade has been updated to improve performance
- Removed "mist" behind the first waterfall
- Increased kayak turn speed so as not to drift so much
- Made the kayak sail in a more centered path between the coasts in some areas
The "big" part corresponds to the engine itself. I just upgraded the app from Unreal Engine 4.19 to Unreal Engine 4.20 to get performance improvements. It works fine for me but engine upgrades are always big under the hood, so if this suddenly stops working for anyone I need to know ASAP.
After upgrading the engine I noticed the mist cloud that existed behind the first waterfall encounter about two minutes in the trip looked really bad, so I took it out entirely since it otherwise added very little value to the experience.
Further testing showed some problems with the kayak floating where it didn't belong in certain turns. I fixed the particularly bad ones and I plan to do more in the next update.
Furthermore I plan to reach out to an artist to help me make the water look better while still keeping the app running very smoothly.
