Patch 0.26 is now LIVE.
FEATURES:
Foe Weeper now casts summon magick
Different crosshairs by weapon type
Highlight added to chests
Low health notification
Low willpower notification
IMPROVEMENTS:
Player UI health bar updated
Player UI Potion icon updated
Weapons speed revised
Foe's AI improved
PT-BR localization updated
All dungeons entrance rooms updated
Quest items does not become consumed after usage anymore
FIXES:
Mouse speed not working on Settings menu
Character not being saved upon death on specific circumstances
Removed lever from Castle entrance
Fixed Streaming Level scale from initial Room
Blur damage effect removed to avoid performance hit
Quest items cannot be collected twice anymore
- Old Village Theme -
Fixed OldVillage entrance, now the player can't jump the fence.
Fixed Lightmass Volume position from Old Village passage to Desert.
Fixed OldVillage Challenge floor, visually suitable, with no open spaces.
Fixed OldVillage EmptySpace, now the player can't see boundaries of the world.
- Dark Temple -
Removed replace box and invisible wall from DarkTemple passage to Courtyard, now the player can't see a unfinished passage to Courtyard.
- Desert Theme -
Fixed missing vases
Fixed Desert entrance, now the entrance has another door before the player enter the dungeon.
Fixed Desert Theme position in the world, now the dungeon are generating properly, without problems of rocks blocking the passage.
Removed a probability of vase spawn in front of doors.
Fixed Cactus spawn probability.
Fixed Door spawn probability.
Fixed vase logic and probability.
Enjoy it!
