Build 118
PATCH NOTES
- Use more detailed assembly evaluation for simulation of race cars. The following are calculated from installed parts, wear values, and outstanding symptoms:
* Mass properties
* Horsepower
* Aerodynamics
* Grip
* Braking
* Spring rates
* Anti-roll rates
- Added an island city track location.
- Added new parts:
* Front and rear swaybars (multiple options for roll resistance tuning)
* Front and rear spring options (for spring rate tuning)
* Several carbon clearcoat body panels (unlocks at high XP values)
- Use new assembly evaluation to report more useful information for "Test Car" functionality:
* Car weight
* Peak horsepower
* Acceleration time (45 - 100 mph)
* Top speed
* Braking distance (100 - 45 mph)
* Cornering performance Gs (~100 ft skidpad)
- Non-player racers now run cars with appropriate parts for their performance.
- Tweaked how NPC racers decide to handle pit stops, what parts are replaced, and how long pit stops take. We plan to improve and balance this further in the future.
- Increased number of classified cars created after jobs and races from 1 to 3.
- Classified cars will now generate with unlimited options (turbo, racing slicks, etc) depending on player race stat.
- Tweaked various aspects of generated assemblies to allow for more wear variety. (e.g. nearly new and brand new cars are now possible)
- Optimize various data structures related to parts and assemblies.
- Added ability to rename cars in the garage app. (UI is work in progress)
- Parts now must be partially inspected before they show up in the logbook. (newly purchased parts are automatically added)
- Fixed bugs causing incorrect race hours to be added to parts during races.
- Fixed bugs causing incorrect logbook hours to be added to logbook parts races. Added code to retroactively fix logbooks for games saved in prior builds.
- Fixed a variety of bugs in the service manual.
- Fixed bug causing NPC car issues during races to appear in player race log.
- Remove use of "WrenchDataCache.sav" and "WrenchDefaultCar.sav" data files.
- Improved launch times during first launch of new updates.
- Fixed a hang when attempting to use "Test Car" on a car that is loading.
- Other minor bugfixes and tweaks.
