This update is a first look at our new race simulation system. The laps are generated off of a completely new simulation that takes into account a growing list of car variables that will soon be tuneable. This is an early work in progress, most of the specifics around chassis tuning and driver progression are not yet exposed to the player but will be in a future update. Also, races now take place on actual race tracks instead of the stub environments from the previous builds. The first two tracks are visually distinct but also offer layouts that will reward different car tuning parameters.
Change log:
*All new race simulation
*First two race tracks added
*Fixed bug related to placing funnels and crank lock tools
*Fixed bug related to valve seal location
*Changed balance around starting parameters for both expert and standard career mode to speed up gameplay progression.
