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Improvements and changes in version 0.3

The progress of all players is cleared.
Fixed a bug due to which the server’s network connections were limited.
Improved matchmaking system. Now the player can not be sent to the far stage if he has not yet reached this stage himself.
Added notification if you are being transferred to the far stage.
The waiting time for different stages was reconfigured in order to increase the speed of the beginning of the game for players in the early stages so that more real winners would get to the far stages rather than artificially elevated players.
Added display of the number of players waiting and required for the start of the stage.
Fixed a bug due to which the fights of the 3rd stage did not work, since only one player got there who had to commit suicide to continue the game.
An interface bug has been fixed, due to which sometimes the icons of the received improvements could not be seen.
Fixed a bug due to which shells could remain forever in the air. Required to double-check.
Added display of all types of death events and leaving the battle.
Added display of the number of remaining enemies.
Added the ability to choose a weapon in the right hand. New items are available on every second player level.
Now you can choose a character and items from the controller without using the mouse.
Fixed a bug due to which the controller was not used on the battle results screen.
The language of the game is now automatically selected depending on the language settings in Steam (Properties / Language).
At the start of the battle now the control keys are displayed.
Added display of the key for a bomb and a shield activation.
In the game settings added volume control of music and sound.
In the game settings, added reassignment of control keys.
When you first start the game, now full screen mode is selected by default.
Reworked the dungeon scene in the initial menu, as it was too demanding for low-pc.
Reduced the radius and damage from the explosion of barrels.
Improved the visibility of the skill icon on the pick up object.
Slightly reduced the movement speed of the character and the speed of the projectiles, so that the effect of the improvements would be more noticeable.
The values of some improvements were balanced.
Added death of a character if you managed to jump out of the dungeon.