
Hi all, this is the first update from promised map rework. The first map was already developed in summer 2018. Since then Unreal Engine made a huge step towards materials resources availability. therefore I have decided to update the first map - starting with sea bottom shallows in this update.
The new sea bottom area - has increased light, lot of light effects, bubbles etc. Also I have removed the previous dark blue tint for better visibility. added corals and long seaweed. To it new effects as bubbles, ambient sea life - small fish and moray were added. (Moray will be made available to catch in future development within Fish Update.)
I will continue to update following areaz of map on smaller weekly/biweekly updates as I have done during previous Animations Update. This include beach, parts of jungle, meadow, bamboo forest, pond and stream, volcano and finally swamp area. After that - swamp area will be fully open for player to conquer to reach the rescue point.
Additionally following changes were made to the game:
- You can hold breath underwater for longer time. Anyway be careful - going fully out of air will still result to immediate drown and not just health damage.
- Cutting the bamboo or small palm leafs is now 1 hit only regardless on knife/axe type or quality.
Players did not understood, that depending on quality of cutting tool - bamboo might required several hits and considered it buggy.
- You can SaveGame anytime now - in case you need to save and load due to issue with character action
Do not forget to update your game on Steam - due to new Steam Udpate policy.
Best regards
Juraj Bachar
