Summer is over and it's time to get back to work on Groundfall! ːsteamhappyː
My primary focus in upcoming patches will be around:
- Missions - add more engaging missions that are fun and reward the player with loot, airplane mods, etc. Including more complex missions, different mission types and different mission providers (e.g. NPCs).
- Airplane - flight characteristics, flaps and trim indicators, upgrades and modifications.
- Maps - different terrain styles and biomes and more points of interest to explore.
- Core Functionality - removing bugs and getting the existing systems working better.
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This patch includes the following (and lots of small improvements) -
Additions:
- New missions: a few new missions with more on the way.
- New "Big Mountains" map: Unlock this map by landing at all the runways in the Training and Groundfall National Forest maps.
- Added a runways completed HUD indicator when inside the airplane. This shows the number of runways landed out of the total (e.g. 4/15).
- Added new stilt-cabins located on beaches in the Big Mountains map.
- Dynamic Windsocks: direction and speed effect the windsock direction and animations. Wind does not yet affect the airplane, but it will soon.
Updates:
- Save system: completed landing objectives and side missions are now saved with other game data. Also, updated the UI. Note: there are still some save bugs (e.g. don't try to save while inside the airplane) that I will continue to work on.
- Mission/objective UI now consistent with existing style.
- Changed HUD markers colors for airstrips. Red=not landed, Grey=landed, Green=next objective.
- Changed HUD map to remain stationary while the player/airplane marker moves.
- Disabled multi-player until further notice. Several bugs had caused it to be almost un-playable.
- Cabin are mostly located near the runways, but not all runways have a cabin.
Bugs Fixes:
- Wrong mini-map image in Training map.
- Increased player look rotation speed.
- Bent prop effect when damaging propeller.