Hey everyone!
I have been busy creating some more features and mechanics the last few weeks for Ant Empire, and am ready to share these.
- 3 "Traits" have been created for each species
- 6 New Research Upgrades (32 total)
- 2 New Perks (12 total)
- 1 New Map (5 total)
- 1 New Colony Focus
- Influence Re-work
Traits
Sugar
Food Trackers - Minor and major workers have a 2% chance to eat enemy food while attacking
Polygynists - The Polygyne research is completed
Storage Experts - Food storage costs are reduced by 20%
Fire
Formic Acid - Soldiers and Super Soldiers have a 4% chance to lower enemy production
Twin Soldiers - Soldiers have a 3% chance of being born with a twin
Ruthless - Starts with Return Attacker 2
Carpenter
Resourceful - Bonus tiles cost the same as regular tiles
Offensive Defense - Nests recieve a 2% bonus to defense while attacking
Nuisance - New nests start with 11 influence
Leafcutter
Fungus Gardens - Colony grows fungus automatically from nest size
Tunnel Bandits - Soldiers and Super Soldiers have a 4% chance to reduce enemy colony's nest size
Nest Specialists - Nests can grow larger by 15 cubic centimeters
Army
Genesis - Soldiers have a 2% chance of mutating into a princess while hatching
Relocate Bivouac - Bivouacs can be relocated using influence and gain permanent bonuses
Territorial - Tiles can't be flipped by enemies and cannot claim tiles
Research
Queen Comfort - Gain Production from stored food
Workforce - Workers cost less influence to purchase
Renown - Each Princess gives an attack bonus
Clout - Queens generate influence
Variable Diet - Workers that are foraging have a chance to eat without using stored food
Outposts - Each tile owned in excess of 20 gives a small amount of production
Perks
Influential - Gain range when claiming tiles for the Colony
Add Queen - Adds a Queen to the Colony (also requires 2 princesses and Polygyne)
New Map
Farm has been added as the 5th map, and the 2nd map that is for 3-players.
Colony Focus
Colony Pride has been added as a focus, increasing all influence gained by 15%.
Influence Re-work
Currently, Influence is used for claiming tiles and removing enemy claims on the map. Workers can now be purchased at the cost of influence.
Princesses also give influence each turn, and give less production.
There are tons of other changes and updates, but those are some of the more notable ones. Thanks for everyone's support!
