This is the final planned updated before we transition from Early Access to full release.
In this update we tried to fix a few more (mildly) annoying bugs in the game, as well as improved some features. Here's what we did this time.
- Friendly units are no longer highlighted in mage's area of effect cells. This is to prevent the confusion, as there is currently no effect on friendly units, only on enemies;
- Better synchronization between knight's jumping animation and his actual movement;
- Fog of war fixes;
- Fixed an issue where preview piece (when selected in the build menu) wouldn't show correct info;
- Better fit for numbers in the build menu;
- Settlers now perform a little animation when "settling" into a town center;
- Corrected settler portraits, which were displayed for the wrong faction;
- Fixed candle material glitches in the menu;
- Fixed ambient occlusion glitches;
- Shot trajectory for catapults and trebuchets no longer disappears when moving the pointer to a consecutive cell (within allowed attack path).