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Small update with relevant changes

There aren't a ton of fixes in this one, but the ones that are here are meant to have a discernible effect on the gameplay and aftertaste.

  • Smoother animation transitions for all humanoid units
  • Knight can no longer jump over walls, unless enchanted by wizard
  • Fixed guard tower's alerted animation, which plays when an enemy is in its range
  • Adjusted AO settings for high quality