Alpha 7 has just been released! This is the single biggest update to the game ever! Just one part of it was adding flowing water to irrigation channels that your settlers can dig, and that required combining the way walls split into quadrants work, the way different floors overlap to each other, and the way the water rendering works, all into one rendering pipeline. Yikes.
Anyway, here's the full changelist:
- Added channels and piping for liquid flow between tiles
- Added water pump furniture to extract liquid from river and pump into pipes
- Added well furniture for usage of pumped water
- Added power generating furniture
- windmill and water wheel
- Added mechanical power grid system for transfer of power between producers and consumers (such as windmill and water pump)
- Plants now require water to grow, which can be provided by rain or nearby irrigation channels containing water
- Ore crusher now requires power to operate, or else it will take significantly longer
- Added hemp crop, which requires processing in a retting station and then it can be crafted into rope or linen
- Note that weaving is currently done by farmers, before a dedicated weaving profession will probably be added later
- Beds now require linen to be constructed
- Added sleeping spot to bedrooms to make up for more difficult bed requirements
- Added fishing mechanic/jobs and re
- implemented the fisher profession
- Fish can be caught, prepared, and used in cooking soup
- Fixed particle effects on furniture in use like Ore Crusher
- Made settlers eat rations before other edible items in inventory
- Made lightning very unlikely to strike plants other than trees
- Moved map seed to options menu with copy to clipboard button
- Updated single door assets and lighting information
- Updated dirt floor texture
- Can now press enter in the rename dialog to submit the rename text (you would not believe how awkward this is to do)
- Changing stockpile settings now removes any *pending* hauling jobs which would be invalid with the new settings
- Improved startup time by fixing a performance issue where sprite assets were loaded many times
