I'm an invert.
There, I said it.
I invert the Y-axis when I use a controller in FPS or 3rd person games.
I know, I'm an animal.
It never occured to me that people might want Twin Synth to have an 'Invert' option but, based on recent requests from players, I've now added an options menu & the first entry in it is a toggle to invert the direction fired when analogue sticks (or WASD/arrow keys) are pressed (eg. press left to shoot right when activated).
I'll be looking to move the other options from the launcher (resolution/monitor/controls) into this new menu over the next couple of months. I'll also be adding a list of stats (high score/fastest time etc.) to be tracked here.
A few other minor changes have also been made, all detailed below:
New Features:
- Added options menu (available from the main menu)
- Added option to 'Invert Sticks' - shooting direction will be reversed while this is active (does not affect Bass Mode)
Changes:
- Menu control will now switch dynamically between controller/keyboard & mouse inputs - the mouse cursor will be hidden when using a controller or keyboard.
- The selection cursor now moves between menu items more quickly when using a controller/keyboard (allowing more intricate hi-hat patterns).
Bugfixes:
- Fixed a bug causing inputs to be misread when switching between Mouse/Keyboard/controller.
- Fixed items being highlighted by the mouse while using a controller.
- Fixed a bug causing nothing to be selected in the menus when clicking on the background using a mouse.
- Fixed a bug causing control to be lost when switching between screens or loading a new one.
- Fixed left mouse click causing Bass Mode to be activated during the pause menu if Bass Meter is fully charged.
- Fixed a bug causing player unlocks to not be displayed in the main menu when first loading the game.
- Fixed the screenshake going crazy occasionally when the player dies.
Version number: 0.02
Thanks for playing, I hope you're enjoying the game :D
Please let me know if there's anything else that you'd like to see in there,
Joe