Hello everyone! It's been 2 whole weeks since our last update, and now we're back with another big patch! Sorry for the wait!
This time we've taken a big look at the balancing in the game, added some new jobs and made a ton of general improvements and lots of other things!
We decided to push back the story elements to be included in the park update when that lands, as many of those features are too intertwined to be released separately.
Next week we'll be adding even more sound effects, new items and new perks! Plus we'll be doing some quickfire patches over the next few days with more general improvements and fixes.
Stay tuned guys, and please, as always, keep the wonderful feedback coming. :)
Changes and new stuff
⦁ New night events have been added!
⦁ Lots of new sound effects added!
⦁ 2 new jobs have been added!
⦁ When pedestrians offer you food, it's now actually added to your inventory! But these events now happen more rarely...
⦁ Addiction now works differently, each addictive item has a chance to cause addiction each time you try it, with the chances of addiction increasing each time...
⦁ You can now find a wider variety of things in trashcans...
⦁ Building density increased, which means more buildings and less walking time!
Balancing
⦁ Effects of addiction and withdrawal are now much worse
⦁ Various Reality levels are harder
⦁ Hunger now decays much faster. But all food is also much cheaper and restores more hunger!
⦁ Hunger loss from illness increased
⦁ Eating food from trash restores more hunger
⦁ Chance of illness from trash food slightly reduced
⦁ Happiness loss from spending a night in prison reduced
⦁ Happiness loss from rain reduced by 30%
⦁ Happiness loss from low hunger slightly reduced
⦁ You can no longer apply for jobs with 0% success chance
⦁ Being declined from a job application now makes you lose 1 happiness
⦁ Happiness gained from a successfull job application increased
⦁ You now lose 1-3 happiness if you are fired from a job
⦁ Hunger decay caused by travelling alot increased by 20%
⦁ Support group charity event now gives more happiness
⦁ Novel item has been nerfed slightly (now gives 1 study point instead of 1-3)
⦁ Various shop prices have changed
⦁ Certain perks are slightly easier to get
⦁ Scrap recycling now gives £0.01 more per scrap
Bug Fixes
⦁ Fixed a bug where your position in the city wasn't being saved (FINALLY)
⦁ Fixed the game starting at player level max sometimes
⦁ Fixed the Bigger Bag item text being wrong in the inventory screen
⦁ Very slightly increased the size of the pedestrian click-boxes
⦁ Fixed various cases where pedestrians would walk backwards
⦁ Fixed highlights showing on police on mouse over
⦁ Fixed a load of bugs around jobs
⦁ Fixed a bug where the effects of the Hat and Winter Coat wouldn't stack
⦁ Fixed a bug where you could be fired from a job after quitting it
⦁ Fixed the subway still charging only £3 when it costs £4 now
⦁ Fixed a couple more issues with the IS THERE STILL HOPE screen
⦁ Fixed the level 5 reality level not applying
⦁ Fixed the success chance and study text still appearing in the jobs screen when you already have a job
⦁ Fixed a bug where you could interact with the bus stop while begging
⦁ Fixed a few night events not always giving their effects/rewards
⦁ Fixed a bug where you could still get low dog hunger warnings when you didn't have the dog
⦁ Fixed a few more issues around addiction
⦁ Fixed a bug where entering a shop very quickly after loading into the game could cause a softlock.
⦁ You no longer shiver in winter when on the train
⦁ You no longer shiver in winter when you own a winter coat
