Alright, we're going to actually start posting some updates now!
A lot of the time of recent has been spent moving the project from unity's built in render pipeline to the HDRP pipeline which will give us much more control over lighting, which realistically for a horror game is a critical aspect.
Here some screenshots of this weeks work; and I promise we'll keep you updated a lot more now we can refocus 100% on the games development! Sarah has been scouting out more English props to make and we've got the production pipeline sorted now. Who said game dev was easy?.. oh right, no one.





