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3 Tier Module Release Roadmap and Pricing!!!

Hello all,

with RIP releasing soon as Early Access on Steam,
having cloud server specific preparations to ensure a smooth connection.
We need to polish a bit more using the feedback of the closed beta.

we wanted to mention our roadmap and release process for such an ambitious project. We want to make it right and at a pace that we can bring up patches, new content and address bug reports and other issues properly.

With this in mind and as a thank you for the early supporters, we have decided
to bring the game out in 3 tier modules during the Early Access development each of them aimed with a 2-4 months gap until it's being unlocked and playable.
To clarify, if you purchase RIP with Module 1 you will get the other Modules and the full release at no additional, it was confusing for some.
We do not charge for ingame items and for additional Modules.

Module 1: Ground Forces module Early Access starting price of $9,99 USD

Will be the ground forces module that entitles the following.
- 4 different soldier classes (Assault, Medic,...)
- 4 different maps
- Ground vehicles like Tanks, BMP's, Jeeps, Cars, Buggies.
- 4 different play modes CTF, FFA, TDM, CP.
- AI Bots Soldiers fighting on both sides.
- 20 Max Player per Match
- Full Gamepad control support in Match (settings need to be adjusted the first time!)
- User login of a score, kills, playtime.
- User problem and cheater reporting tool.
- The ranking system that will unlock weapons depending on level.
- Starting out with default Assault Rifle, Sniper, Shotgun, Pistol, Knife, and Grenades at level 1.
- Ability to support others by throwing medkits and ammo kits in multiplayer.
- Kill zone restriction marking the end of a map.

This is already in the game and will be worked on and polished during the
Module 1 patch roadmap that should last for 2 months with weekly/bi-weekly updates!

Module 2: Air Forces module Early Access price increase to $19,99 USD
after 2 to 4 Months in Early Access

Will be the Air support forces module that entitles the following.
- Different types of Aircraft like the F16, F15, SU27, Mig 29
- Different types of Helicopters like the Apache, Blackhawk, Mi-29, Ka-57
- Airfield bases around the open world maps
- Increased map sizes up to 100km2 or more
- Aircraft carriers with interior
- Additional maps for dogfights only modes
- Additional maps for our All out War modes

Module 3: Sea Forces module Early Access price increase to $29,99 USD
after 4 Months in Early Access.

Will be the Sea support forces module that entitles the following.
-Different types of controllable Boats from Patrol Boat to Destroyer
with multiseat functionality (Driver, Gunners)
-Different types of controllable Aircraft carriers
with multiseat functionality(Driver, Gunners)
-Different types of U-Boots
with multiseat functionality(Driver, Torpedo launcher, Gunners)
-Vehicle transport boats
with multiseat functionality(Driver, Gunner)

All Modules will have bi-weekly updates that include additional weapons, attachments for weapons, skins for weapons, additional maps,
play mode improvements.

R.I.P. is a very complex game that will need this long Early Access development time to truly shine.
We hope you can support us in this process and come along for the ride.

Regards,

Inverted Souls Team