I'm moving the features of Update 2 (which was canceled due to feedback) into the main branch and adding interesting new twists to the gameplay.
Completed:
- Many new types of resources have been added. I will most likely add more in the testing phase.
- Added nuclear reactor, nano-assembler and orbital elevator.
- Implemented a system of living metals.
- Implemented the "Restore last state" function (for damaged ships and damaged or destroyed stations).
- The tech tree has been redesigned in vein of Update 2, but with some significant improvements based on feedback.
- Implemented direct docking of the ship with the station (see "Next steps").
- Improved fluid system in several areas. For example, it is now possible to connect machines without a tank in the middle.
- All new combat system improvements have been moved: fleet management, faction aggressive behavior, single ship logic.
- Improved XP system (see "Next Steps").
In progress:
- Single ship waypoint system (part of direct docking).
- Teleportation relay improvements.
- Sorter block.
- Disassembler machine (see "Next Steps").
- Energy rebalancing.
- Energy widget.
- Alternative research system (improved based on feedback from Update 2).
- Left click camera drag
- Tutorial improvements.
- New blueprints.
- Minor UI improvements.
- Possibly: “No Teleportation” game mode (designed to use full scale direct docking).
- Possibly: "Last wave" mode (the final global attack of enemies when you defeat them all).
- Internal testing.
After that, I will open a new experimental branch.
Thank you for playing and sharing your ideas!
