Its time for some patchlogs!
We would like to apologize for the fact that the patch changelogs are so rarely published here on Steam.
TaosX programs this game completely by himself, and he is also very active in the Steam forum, so the changelogs came up a bit short. To fix this, Taste will try to help him with this and post the changelogs here (hopefully) more regularly. This will continue to happen as a summary.
Thank you all for your support, you are awesome!
If you like to know more directly what was changed, the patch logs are also always published on our Final Upgrade Discord Server when the patches are released.
And now for the patch logs:
17.05.2021
0.3.2.45
Made auto-restock logic refill energy even if batteries are above 90%.
Fixed power generation tech tooltip in the tech tree mode.
Added stack items count to the quantum storage tooltip.
Made ship and station core to absorb the incoming damage (while not all cannons are destroyed) to prevent laser and kinetic shot piercing it.
Made a laser ray proceed the damage after the primary target was destroyed.
Fixed bug of tubes wrong default configuration when placed instead of 2-3 segment walls.
Fixed issue (most probably) of quantum storage displaying the inner state incorrectly.
Made tooltip auto-appear after hovering above an object for 1 second (left Alt is still used to invoke the tooltip instantly).
Made antimatter generator consume energy in the forward mode to leave at least 1000 energy in batteries.
19.05.2021
0.3.2.46
New feature: 'C' key copies an object under the cursor.
Added main menu option to turn off camera shake on explosion.
Added pause and switch to x1 time multiplier when player sectors is under attack.
20.05.2021
0.3.2.47
Blocked the use of X key when enemy is present in the sector.
Fixed critical bug that lead to blueprint corruption -- pasting a module into a newly created module before any other walls were added.
Fixed bug in the explosion damage logic, leading to excessive damage when the sector is not visible.
Fixed bug which allowed to place 2-3 segments wall above existing objects.
24.05.2021
0.3.2.48
Revised the item and liquid teleportation techs. Now exchange takes fixed time depending on the tech level (10-8-6-4-2 seconds).
Increased the cost of upgrade of the item and liquid teleportation techs.
Made asteroid mining routes to not expire after asteroid depletion.
Reduced laser damage to match the changes of the missile ammo.
Fixed bug of auto-builders stuck on object construction that does not have a wall behind.
Fixed bug of AI level not decreasing on tech erase.
24.05.2021
0.3.2.49
Fixed bug of ships get stuck in a trade operation on restock command.
24.05.2021
0.3.2.50
Fixed bug of ships get stuck in a trade exchange when the target storage is full.
24.05.2021
0.3.2.51
Fixed bug occurring during resource zone to storage exchange.
28.05.2021
0.3.2.52
Fixed bug of miner ship stuck unloading resources.
Fixed uranium and coolant consumption numbers in the power generation tech.
Fixed bug allowing to copy energy generation tech to a storage.
Removed double resistances info from the material tooltip.
Made UI tooltip to popup instantly when hovering over any icon.
Removed dependency of teleportation relay speed from item and liquid teleportation tech.
Made teleportation relay speed fixed: 24 units per second.
29.05.2021
0.3.2.53
Fixed bug of auto-restocking ship stuck when loading liquids.
Fixed bug of traders picking up simultaneously same resources from a planetary deposit.
31.05.2021
0.3.2.54
Fixed exploit of auto-builders constructing objects that are not researched yet.
Removed loading screen.
03.06.2021
0.3.2.55
Added sector name to the tooltip.
Added ability to activate routes map on sector resource icon click in the map mode.
Fixed bug of storage green/blue box not updating on trade mode change.
04.06.2021
0.3.2.56
Fixed bug of cannons not shooting if nearby tubes contains two types of ammo.
