New features:
Added aggressive factions stating options.
Removed ships limit per sector.
Quality of life:
Improved integrity checker performance to 15-20 times.
Pneumo-tubes with filters now send items of the filtered type only to set directions.
Pneumo-tubes now push items to machines.
Added auto-logic 'Defend sector'.
Placing walls with left shift pressed now changes existing wall segments.
Added possibility to use not researched techs in the blueprint editor on all machines.
Switching to a sector with battle in progress now pauses gameplay and sets its speed to x1.
Added main menu option "Auto-pause in battle".
Added research station performance data to ALT tooltip when hovering cursor over the research station tech.
Bug fixes:
Fixed issue on not finishing liquid transfer on low tank volumes.
Fixed issue of placing missile launcher to a blueprint above limit.
In the blueprint editor, right clicking with resource zone mode enabled now invokes only the resource zone UI.
In the blueprint editor, right clicking on a resource zone while a resource zone UI opened does not hides add/edit resource zone buttons.
Now it is possible to set a tech which is not yet researched in the blueprint mode.
Fixed Circuit T3 production time.
Fixed machines production speed.
Removed internal loading/saving of local user meshes library.
In Yes/No dialog pressing enter invokes Yes option, hitting Escape invoke No option.
Fixed visual glitch in the blueprint editor when adding a tube after tube joint.
Fixed issue of laser beam sound not disappearing on auto hyper jump out of the battle field.
Fixed issue of Restore from blueprint procedure not restoring the last cell if the cell limit is reached.
Fixed issue of idle enemy ships.
Fixed asteroid tooltip info.
Fixed issue of tubes pushing resources to partially constructed machines.
Fixed starting option "Ancient faction stations spread" (1-3 instead of 0-6).
