New feature:
Blueprint live testing.
Quality of life:
Added "Update linked blueprint" command to right-click menu - Manage.
Added the cancel current task button to the ships and stations list window.
Ships and stations list window now displays if a station is working at the moment.
Traders now continue hyperjump attempts to the unload sector if it's full of ships.
Clicking on a ship or station in the list window in the map view now focuses on target.
Redesigned build panel copy/delete buttons.
Moved energy policy option to the root of the right-click menu.
Improved manual liquid transfer procedure.
Blueprint simulation can be run on max tech level or on player current tech level.
Added button to re-run blueprint simulation.
Changed sector pathfinding: now it is possible to dive deep into the enemy territory without claiming locations, only destroying enemy ships and stations.
Added 'Stop' blueprint simulation button.
Bug fixes:
Fixed bug in miners and liquid harvesters mine time.
Fixed bug of reservation not being removed from deposit after harvester finishes mining earlier.
Reduced amount of tank-to-tank liquid transfers to avoid too many rays and counter overflow.
Fixed bug of ships or stations overlapping after 'Restore from blueprint' command.
Fixed miner time on planet when it has less energy than required for mining the route quantity.
Fixed issue of object being possible to place behind hyper drive in the blueprint editor.
Fixed bug of Earth constructors stop doing tasks after destroying one of their future construction targets.
Updated "Earn XP" How-To article.
Returned hatch to the build panel.
Made a few changes in planet demand calculation to prevent multiple ships from taking the same order.
'Assign button' now doesn't change the music track.
Fixed bug of traders trying to unload liquid to a semi-constructed tank.
Fixed issue of liquid exchange not finishing because of small liquid volume in tanks.
Increased number of virtual audio channels to avoid music switch on stations with high machines count.
Left alt tooltip is now available in the blueprint mode.
Fixed visual issue of missing robots in dock in some blueprints.
Fixed issue of additional recipe displayed if a player clicks on an ore icon in the craft recipe window.
Fixed issue of wrong hyperdrive rotation after updating existing blueprint when the ship is flipped to right.
Added procedure to ensure correct resources position in machines slot on entrance to a sector.
Fixed issue of saving to a wrong save slot if misclicked on Yes/no dialog window.
Fixed issue of save file not possible to load because of overlapping objects.
Fixed issue of non working machines in blueprint simulation.
Fixed a few blueprint editor bugs.
Added warning when building a blueprint with cells count exceeding the current limit.
Placing a robot dock to a blueprint now creates robot inside (visual).
Fixed issue of station blueprint appears in space (outside of the editor) after making a copy of it.
Fixed issue of core misplaced at new blueprint creation.
Fixed issue of pipes not working with machines in the blueprint simulation after area copy/paste.
Fixed issue of Earth builders not returning home.
Fixed (hopefully) issue of the last wall left unfinished during auto-construction.
Made another attempt to fix issue of cells and tubes not moving items as expected in rare cases.
Fixed issue of objects reconstruction after using 'Restore from blueprint' command.
Fixed issue of blueprint simulation breaking on autosave.
Next steps:
Steam Workshop integration (available for testing on the Experimental branch).
Aggressive factions behavior option.
Performance optimizations.
