Last week was published an open source Unity library that was developed for, and used by Survival Ball. This library dynamically keeps multiple objects inside a camera view, meaning that much of the game's camera work is handled by this single library.
While writing the blog post this library, some performance improvements were made apparent when going over the math used by the camera calculations. These improvements were included in the library, and are now also integrated into the game code, which results into a more performant game.
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