
We are in the process of improving the card notation. Those who are accustomed to the Second Second can read the card quickly through the abbreviated version. But if you are not familiar with the short version, you can expand the contents part to read details about the card in the next update.

- Division of cast and activation function: For better understanding the card's detail, we plan to apply a method to distinguish the card's cast function(upper part of the expanded version) and activation function(lower part of the expanded version).
- Making conditional functions easier to recognize : We plan to apply a method that makes conditional functions(lines which need HP or Stack points to be applied) to be seen clearly

We plan to change the status system(Charge, Waste, Haste etc.). Players can collect status and choose to use it when they need or keep it for later. In the case of negative states(Waste, Slow, Weak), penalties occur when they are not used in player's turn.
We plan to make it more comprehensible to identify terms and card's abilities.
In addition, we will upgrade cards that are not used often because of poor combo potential or poor performance.
- Now Steam achievement synchronization is done once every time the game is turned on.
- Now some 'ignoring status' cards are applied to status when they're cast.
Fixed the issue of status(Charge, Waste etc.) not disappearing when 'instant' cards are cast.
- The 'Crossed: Echo' effect on the 'Flare' card works properly.
- Fixed a bug that caused the opponent to cast a card when using 'Memory: DOS' to cancel the casting card and make the opponent's remaining time to 0 seconds.
- Fixed the problem that cards remain on the screen when touching or clicking the card when moving to the next sector.
- Fixed the crushing phenomenon that occurred in the mobile version.
