
It has been a truly long week for our team after the release of Second Second. A big portion of what we did was reading all the comments reviews, watching streamers playing the Second Second. It has been a precious chance to see and understand how what we designed is received by gamers outside of our team and also a great opportunity to map our next direction. Also, we worked on some huge updates as follows:) :

-Added Training Mode including 37 puzzles with detailed explanations of the keywords and symbols, 1 new background, new skins for 3 enemy models
Comment: There has been a lot of feedback on the lack of explanation on various elements that are most important in combat. Now in Training Mode, we made a series of puzzles where players can learn all the keywords and symbols, and even how to deal with complex combat situation by using pre-picked cards and enemies stage by stage. Even for the experienced players out there, playing this mode would be a delightful experience.

-Added AI difficulty selection in Standard Mode and difficulty achievements
Comment: We intended to make Standard Mode would provide a whole new different experience compare to Campaign Mode. However, lots of people told us about the frustrative difficulty of this mode and we decided to let the players choose the brainpower of the AI. There are 10 levels and you can choose to start from either level 1 or any other levels you want. Once you finish a level, the levels below will be automatically marked as completed.
-Fixed a problem that occurred when cards with additional effects, such as Disperse, were fired on your opponent's turn.
- Fixed a problem where the basic card used by AI when you entered 'Continue' from the main menu was not saved properly.
- Fixed a problem where the tooltip that appears when you mouse over a card in deck editing is not displayed properly due to the screen border or other card. Now they will be displayed in different location.
- (English version only) Fixed an issue on the results of the 'Landslide' event.
-Now you can change graphics quality in Settings
-Added animation effects for icons that appear on timeline. Common effects/effects that can't be cancelled/instant effects are now distinguishable on timeline.
-Now the description pop-ups you can see when you mouseover a keyword shows differently when the keyword is a condition and when it's an effect.
-The layout of the UI that pops up when the mouse is over the card has been improved.
-A visual effect for 'Poison' effect has been added
-Illustrations of the following cards have been added: Taunt, Valor Charm, Check, Fair and Square, Vampirize
