These are the patch notes for the 3rd update since Early Access launch!
I apologise for any of you who got your save data corrupted! There are some situations when the game profile will fail to load, and be replaced with a brand new profile. This update adds some protections to prevent save corruption!
Feel free to use the in-game shop code "Lelo" (without quotes) to quickly recover your collection! (Requires internet access to redeem)
Slow Updates
I also apologise for taking so long with updates. This has become a huge update that improves or fixes a lot of things, but I think I'm taking too long, so I will be posting devlogs and smaller updates from now on instead.
I will do my best to do better. Thank you for your patience!
I will be posting a roadmap post soon so you can have an idea of what will be coming to the game!
Main Changes
- Updated card art for Sul Quillcroft (Hero) and Raphael, the Wayfinder. Both cards will have their old art unlockable as card styles or other cosmetics they already had.
- Game matches are now recorded locally as a text file for debugging. There's the possibility for a replay system in the future!
- Drafting is now simulated with 4 CPU players.
- Draft "players" are smarter when picking cards.
- Updated to Unity 6.6, which improved performance a lot!
- CPU players are slightly smarter at deciding how to deal damage and do combat
- You can now set your deck as a random selection
- Added protection to certain bad states that could corrupt player profiles (like bugged mods)
- Custom Game Modes now support choosing which card rarities you can use in a deck (or which rarities appear in the Explorer game mode)
Card Changes
- Fixed Whispering Book not resetting its effect when cancelling playing a card
- The Painter can't target itself anymore, and has 3 health (down from 5 health)
- Numbing Sphere now costs 4 cost (up from 3 cost)
- Bloom now costs 2 Life (up from 1 Life)
- Back to Nature now makes the controllers of the destroyed cards draw cards
- Solar Eclipse now costs 3 cost (down from 4 cost ) and is no longer Unique
- Explorer's Map now increases the draw cost by 1 cost until end of turn for each time the effect triggers in a turn
- Crustacean Celebration now summons a crab follower token on deploy
- Hunt now destroys followers that cost 2 cost or less (down from 3 cost)
- Souls' Eruption now deals damage based on destroyed followers since the player's last turn
Multiplayer Changes
- Server game data verification should be more reliable
- Private Lobby timers can now be adjusted on the dedicated server's commandline
UX Changes
- Improved Collection screen performance
- Added warning when dragging a card that can only be activated
- Fixed Strength counters when a card moves zones
- Added sound when matchmaking lobby is filled up (and when it's no longer full)
- Added text on matchmaking lobby so you know you're waiting for more players
- CPU lobbies no longer use the Ready checkboxes
- Damage indicators look better now
- Adjusted card reminder sizes
- Minor UI design improvements
Modding Changes
- You can now override card names without breaking server compatibility
- Added a modding documentation launch option that opens a local copy of the modding documentation site
- Added a page about card characteristic overrides
- Player-specific unique limitations can now be overriden through card effects. This allows for a card to allow, for example, for "dual wielding" weapons!
-
HelperScripts.SpellOnPlayno longer requires specifying the target count - Added
--assets-pathcommandline option to specify where to load mods and the loading order list from - Added improved Override system
- Added support for deckbuilding tags to cards that let you change deckbuilding rules
