Version 0.7.0 is a bold step that believes in a bright and creative future for Amberial Dreams!
We have spent most of this update's effort updating core systems, adding features to the Atelier, and creating pieces that add new ways to think about levels. In this update, I want to thank inakilbss for contributing so much to the systems and the math logic that I lack.
Without rambling any longer, here is the list!
Atelier (Level Builder)
New Features
- Multi-select! Grab multiple pieces and Move, Rotate, Delete, or Duplicate them together.
- Corner Scaling and better selection gizmos! (by inakilbss)
- Depth sorting, so you can choose which pieces to show in front of others (with 5 layers)
- Ability to adjust width and height of levels towards a particular direction (anchor in the level properties panel)
- Redo
- New dedicated Panning Tool, with included shortcuts (Spacebar or Middle Mouse) and new cursors[
- Displaying Kill limits in the editor (by inakilbss)
- The environment list in the editor now shows a small thumbnail
Bug fixes and small improvements
- Improved the scaling of non-sliced objects, specially with the grid turned on. (by inakilbss)
- Scaling and panning now correctly takes into account the zoom level
- Fixed Environment not being pre-selected in the Level Properties Panel.
- Increased Zoom-out limits.
- Allow All pieces to be rotated fully
- Fixed Scaling gizmo overflow bug
- Better top menu responsiveness
Pieces
- Sparklebugs (flashing, rollable, interactable)
- Grass Hills (they will change colour depending on the environment in a future update)
- Simple Solid Rings
- Camera lock, with multiplayer support. This piece will stick the camera to a certain position while in range of a player. (inspired by Levelhead)
- Disappearable
- Surges that pull instead of push
- Decorative arrows, can be resized
- Springs are now fully rotateable! (by inakilbss), for that sweet 360 degree spring action
- Gears no longer turn while in the editor
New Environments
- Shadows of Burden, including new music track
- Flickerhope, (light flashing)
- Bulwark (A simple environment with a close wall)
- Blackout now has a close wall too to add to the coziness
Core Improvements
- Big improvements to the Rhythm system, the audio is now unlinked from the gameplay, but occasionally synced instead (by inakilbss)
- Big improvements to the Spawn-Respawn consistency (by inakilbss)
- Improvements to the timer accuracy (by inakilbss)
- Fixed Ball Jitter (by inakilbss)
- Player Avatars will now cast shadows under certain lights
- Updated to Unity 2020.3
- Updated Input System
- Other small UI Improvements
Audio
- Added simple feedback sounds to the Atelier's interface
- New Respawn Sound (Third change!)
- New Bubble bounce sound
Levels
Note that these levels are out of whack in their par times and difficulty levels. Levels won't be polished until release version for efficiency when systems change.
(Took some liberties in naming some of these)
6 New Levels Graduated from the Community into the main adventure:
Forge Fantastic

- Mecha-Shrine (by Heeny)
- Bumper Dreams (by Elio)
Twinkledrift

- Rise and Fall (by markdarkness)
- Broken Hourglasses (by markdarkness)
Folk Forgotten

- Abandoned Mineshaft (by Shallot God)
- Blackout Grotto (by MudkipBoi14 )
9 New Levels going into the Community

- Structurally Unsound (by Tzekin)
- Pretend Freedom (by markdarkness )
- Malign Force (by markdarkness )
- Implacable Ball (by inakilbss )
- Don't Flinch (by jemztones )
- Curve Science (by MudkipBoi14 )
- Monowheel (by markdarkness )
- Control Room VU-19 (by Elio )
- Bubbles & Spikes (by MudkipBoi14 )
And that is all!
Next steps are better tutorials/initial levels, button remapping, and lots of new pieces and environments
