Pieces Added a new rotator that changes direction when you hit a switch! (Is a variant of the Piece Rotator) Fix: Destroyer spikes are no longer colorable Spire of Trials The world monolith has been found and made functional! Reduced Par times for: Containment, Paralyzing Decay a
Pieces
Added a new rotator that changes direction when you hit a switch! (Is a variant of the Piece Rotator)
Fix: Destroyer spikes are no longer colorable
Spire of Trials
The world monolith has been found and made functional!
Reduced Par times for: Containment, Paralyzing Decay and Depths of Despair (Thank you @Cirpacha)
Hall of Portals
Fixed Long Level names not fitting properly
Amber's Descent:
Added portals to the Arcade (In Carnaval) and the Community Pioneers campaign (in Namu)-Added a little cave painting of Amber (can you find it?)
Atelier
Fix: remixing a level does not longer duplicate the ID
Adjusted difficulty labels for Bobino’s adventure, Portal Nightmare and Polymorphic Journey Fixed: Removed invisible walls from Community Fixed: being able to fall off the Arcade Fixed: a column blocking the full name of Splitting Nightmare Small changes to the credits Adjusted N
Adjusted difficulty labels for Bobino’s adventure, Portal Nightmare and Polymorphic Journey
Fixed: Removed invisible walls from Community
Fixed: being able to fall off the Arcade
Fixed: a column blocking the full name of Splitting Nightmare
Steam Trading Cards for Amberial Dreams are here! We love this feature so we are super happy to be able to announce this now. There are 10 to collect, along with the badge, 6 backgrounds and 5 emoticons! The cards feature the sisters and some of the galaxy inhabitants, while the
Steam Trading Cards for Amberial Dreams are here! We love this feature so we are super happy to be able to announce this now.
There are 10 to collect, along with the badge, 6 backgrounds and 5 emoticons!
The cards feature the sisters and some of the galaxy inhabitants, while the backgrounds and badges focus on the worlds you travel around in Amber's descent.
GATHER, BELOVED DREAMERS! It's a big day for Amberial Dreams!!! AMBERIAL DREAMS 1.0 RELEASED Amberial Dreams is finally 100% content complete and ready to be enjoyed by everyone out there. Here is what you can expect from Amberial Dreams 1.0: The completed story arc !! A new real
GATHER, BELOVED DREAMERS!
It's a big day for Amberial Dreams!!!
AMBERIAL DREAMS 1.0 RELEASED
Amberial Dreams is finally 100% content complete and ready to be enjoyed by everyone out there. Here is what you can expect from Amberial Dreams 1.0:
The completed story arc!!
A new realm, Altepetl
A new game mode, giving you access to all the previous Amberial Flash titles
6 new pieces, including an avatar multiplier to sow chaos on your screen
Whole new environments and musics to enjoy and use on your own levels
Many improvements requested by the community over the year of Early Access
Less bugs, more stability, better performance - an overall, let's say it, better game :D
To celebrate our Launch Day, you can get a 40% discount off Amberial Dreams, so grab it now if you don't already have it!
We wouldn't have made it this far, nor anywhere, without you, our community. You’ve been supporting Amberial Dreams in your own ways - whether buying the game on Steam, playing the original Flash games, trying our demo, leaving us reviews, creating your own levels, composing music with us and participating in building the community on Discord and Twitter. What a journey. Thank you.
Conclude Amber’s descent by beating the final realm and taking part in the new story scenes and dialogue.
New story characters that appear in this final chapter
This update has the largest amount of story content!
New Realm: Altepetl
Board the eerie Order of Amber’s temple in Altepetl to beat the final 5 levels of the campaign!
These bring the total main campaign levels to 100!
Contains a new realm monolith / logo / etc.
The Arcade
Visit the Arcade to play with all the history of Amberial (and a couple of extras)
New Pieces
Avatar Multiplier. Enables tricky new gameplay mechanics
Neon Block and slanted variants
As requested: More Switch Groups!
Phasing Blocks
Breakable Glass
Permanent Paraflower variant
New Environments
Mesomatrix
Teocalli
Neon Dreams
New song: “Tribal Combat” by HollywoodCollins and Shallot God
New song: “Tribal Combat” ‘by HollywoodCollins and Shallot God
This brings the total environments to 50!
Other Levels
Added “Not Alone” to Folk Forgotten (find it next to the Tower of Nightmares)
Added “Reveries of Ruin” to Folk Forgotten
New mini-campaign: Community Pioneers
This campaign permanently showcases 25 Levels from the Hall of Portals
It represents a selection of some of our favorite levels and dreamers who have left a big footprint on the community
Extra stuff
Re-enabled all character coats in the Avatar selector
Added more Steam achievements to be ready for launch
Created a Steam deck official layout, which makes it quite easy to build levels!
Added background music to each realm in Amber’s Descent
IMPROVEMENTS
Atelier: Changing variant of a piece now keeps the custom colour
Atelier: Added missing shortcuts in instructions
Campaign: Reduced Load Times in the main campaign
Levels: Updated Tower of nightmares
Levels: Made debris a bit easier / consistent
Gameplay: Improve the fanfare of the level finish screen and added a "cleared!" sign
Library: Change library art for user fanart and previous game screenshots
Pieces: Monolith graphic updated
Interface: Removed unnecessary Players Tab from control options
Interface: Fixed pause curtain in menu
Interface: Changed Library and Arcade Main Menu BG
Interface: When you collect all medals in a campaign, the number now becomes bigger and yellow
FIXED
Fixed Lights of Burden thumbnail going out of Margin
Fixed Nebulosi areas blocking lasers and other Nebulosi bugs
Fixed Evening star difficulty
Fixed Tutorial 2 flinger not working
Fixed Flinger launching objects that are on paths.
Fixed "no gravity zone" not resetting gravity to down when exiting it
Fixed very long level names in level finished screen
Fixed a Hall of Portal bugs that would switch the selected level
Fixed: Hall of Portals mighty difficulty
Fixed issue with coal avatar not appearing in the Arcade
Fix Issue with Arcade and teleporter mouse click. and only show Welcome message once per session
Expanded zoom limits in the Atelier
Fixed HoP mouse hover not working when cursor is on top row
*SNEAK PEEK GALLERY*
GET BOUNCY WITH US
we a cool community
If you want to meet the devs and other players, share your favourite levels or memes, or simply have a nice talk, you can join us on Discord and Twitter.
You will be more than welcome in our lovely and warm community of newfound and expert Rollers!
Happy Launch Day on Amberial Dreams!
But mostly, be kind and take care of each other ♡
Good day Rollers! A new update is... is... adequately and accordingly rolling in! (Getting old...) The main goal of this update is to improve the first 10 minutes of the game. NEW Amber’s Descent : A new Introductory Sequence is now integrated into the campaign. Library: Both thi
Good day Rollers!
A new update is... is... adequately and accordingly rolling in! (Getting old...)
The main goal of this update is to improve the first 10 minutes of the game.
NEW
Amber’s Descent: A new Introductory Sequence is now integrated into the campaign.
Library: Both this new intro and the second animation “Spiral of darkness” can be accessed from the library if seen once.
IMPROVEMENTS
Introduction Part 2 “Spiral of Darkness”: Cut its length by 30 seconds.
”Forging Beginners” Tutorial: Changed the lighting to be more colorful and atmospheric.
Amber’s Light: Made it more clear where to go for the first level. Navigation is easier.
Folk Forgotten: The two new music tracks now loop nicely.
Level: Reverted skybound to the non-christmas version.
Updated sprite for The Entertainer.
FIXED
Environment: Fixed an issue with Forge Nadir having multiple lights.
"Restarting.." text on pause screen was too confusing, so we disabled the ability to pause if the avatar is restarting.
Fixed an issue where the avatar would fall through Amber’s Light floor on a first playthrough.
BECOME A ROLLER TOO
we be bouncin'
If you want to stay up to date, share your favourite levels or memes, or simply talk about the game and make friends, you can join us on Discord and follow us on Twitter.
You will be more than welcome in our lovely and warm community of newfound and expert Rollers.
HEARKEN, YE ENCHANTED SOULS, UNTO THE MYSTICAL REALM OF AMBERIAL DREAMS... Where unfathomed adventures await! BOUNCE INTO A NEW REALM Cast aside the veil of ordinary reality, for behold, a new update unveils itself: "Folk Forgotten," a tale of ancient myths, hardcore levels and l
HEARKEN, YE ENCHANTED SOULS, UNTO THE MYSTICAL REALM OF AMBERIAL DREAMS...
Where unfathomed adventures await!
BOUNCE INTO A NEW REALM
Cast aside the veil of ordinary reality, for behold, a new update unveils itself: "Folk Forgotten," a tale of ancient myths, hardcore levels and long-lost legends!
With this major update, you will be able to:
Discover a whole new world: Folk Forgotten
Uncover 16 new levels & 3 extremely hard levels in the Spire of Trials
Unveil new environments and music
Try many new pieces in the Atelier
NEW
Amber’s Descent: The structure for the Folk Forgotten Realm has been added
Amber’s Descent: Ambers Light intro area has revamped lighting and new decorations
Amber’s Descent: Added surge margins throughout the overworld to make it harder to fall off the world inconveniently
Amber’s Descent: Folk Forgotten NPCs have been discovered
Amber’s Descent: Overworld areas can now change the lighting intensity and colour, this leads to more ambience and customization per realm
New Levels
Levels: Added all Folk Forgotten Levels (16)
Levels: 3 New extremely hard levels from Shallot God have arrived at the Spire of Trials
New Environments
Environments: New environment with new Music (Unearthed & Manifestation by Ida Jazayeri)
New Pieces
Pieces: Added Hot Rocks Variants
Pieces: New decorative Ruined Columns
Pieces: New decorative Trees
Pieces: New Pendant Lamp Variant
Piece: Nebulosi (a chaser destroyer with a more complex behaviour than the wraiths/jellyfish)
Piece: Lift with configurable speed and max distance
Piece: Popable bubble with configurable hit points
Piece: Folk Forgotten colorless brick wall (and blurred deco variant).
Pieces: Five more rocks with loose option
Pieces: Added 3 more grass hill shapes
IMPROVEMENTS
Visual Art: Improved sprites for Amber, Dew, Prism, Librarian, Custodian, Niece and Uncle!
Optimization: Folk Forgotten area will not activate / load from other reals to save performance
Amber’s Descent: Added a little pop-up to tell players that they can enable assists.
Amber’s Descent: Folk Forgotten dialogue improvements (Amber's rush, Prism in cage)
Pieces: show lift activation area in editor
Pieces: removed obsolete variant “dull arrow”
Pieces: Normal bubbles now have faces that blink when hit. Their highlight is now always on top
Levels: Primordial dream 2000 has been redecorated
Levels: Updated Unwelcome and added to Folk Forgotten
Levels: Updated Boxed In and added to Folk Forgotten
Levels: Updated Equity and A Dark Alley (visuals only)
Atelier: Block arrow buttons from moving the camera when the level properties panel is active
Atelier: Duplicate shortcut has changed to Ctrl + D and uses the copy logic to avoid some bugs.
Environments: Melatonin: fixed components and added depth
FIXED
Pieces: Switch areas no longer activate in the editor with loose pieces.
Hall of Portals: “My Levels” are now in the correct order
Fixed duplicate level IDs (Tower Achievement and duplicate medals bug)
Fixed Jellyfish bubbly particles
Fixed a null reference issue where Rotate on Beat was missing a parent
Prevented Flinger from activating while in the editor
*SNEAK PEEK GALLERY*
Sentinel Arena
Spiral Plunge
Molten Fall
COME AND ROLL WITH US
If you want to stay up to date, share your favourite levels or memes, or simply talk about the game and make friends, you can join us on Discord and follow us on Twitter.
You will be more than welcome in our lovely and warm community of newfound and expert Rollers.
Enjoy the new levels, enjoy life, be kind and take care of each other!
GATHER, BELOVED DREAMERS! The latest major update for Amberial Dreams is out and available now! Get ready to roll in a world full of colors and new contraptions. EXPLORE THE CARNAVAL REALM With this major update, you will be able to: Discover a whole new world: Carnaval Uncover 1
GATHER, BELOVED DREAMERS!
The latest major update for Amberial Dreams is out and available now! Get ready to roll in a world full of colors and new contraptions.
EXPLORE THE CARNAVAL REALM
With this major update, you will be able to:
Discover a whole new world: Carnaval
Uncover 14 new levels
Meet 4 new story characters and story dialogues
Try 21 new pieces in Carnaval & the Atelier
NEW
Carnaval: Discover the new Carnaval realm
Carnaval: Story Dialogues
Carnaval: Story Characters (Ostrich, Rhea, The Entertainer, The Bargainer)
New Carnaval Levels
Big Entrance by oddgoo
Linked Spirits by oddgoo
Emergent by Mark D.
Amber League by oddgoo
Ambeggle Retro by gdBoi
Malabares by oddgoo
Flippin Flippers by xPlankton
Deliver Me by xPlankton
Delicate Duet by Shallot God
Under Construction by Mark D.
Deafening Loneliness by Ji Pe and oddgoo
Flooded Frenzy by oddgoo
Showtime by Kinktus
Street Night by xPlankton
New Environments
Passeio (with new music)
Por do Sol (with new music)
Celebracion (with new music)
Ponte da Lapa (with new music)
Serpentina (with new music)
Melatonin
Fruit of Dreams
New Pieces
Linked Flipper with variants
Linked Bar
Camera Locks now allow you to set from 3 zoom types for precise and cinematic sequences.
Despawner: an object / zone that destroys loose objects
On-beat modifier (Move and Rotate, with continuous variant)
Metal rod with loose variant
Jack in The Box (As a variant of the flinger)
Floating Brick (With loose variant)
Static Glass bricks
Dancing plants
Railing as a decoration
Colorful Brick Wall and Decorative Variant
Loose Ring (bouncy variant)
Balloon Decoration
New Simple Shapes soft variants
New Simple Shapes hollow variants
Buntings (as a variant of the suspension bridge)
Puriflower (removes paralysis, is a variant of the paraflower)
Decorative Lamp Post
Decorative Bridges
Decorative Archway
Atelier
There is a new sign on the top left that says if you are "Testing" or "Verifying" a level.
You can now see the last 5 seconds of the player path - this setting can be toggled and is saved.
IMPROVEMENTS
Updated Levels: Equity, Evening Star (requires leaderboard reset), and Rescue the Prince
Redesigned Level: Paraflower Paradise by Shallot God
The initial dialogues for the campaign (in Amber's Light) have been adjusted. The Gatekeeper is now the first one.
The Hall of Portals is now accessible from Amber’s Light, as the gatekeeper alludes to it.
The Gatekeeper’s look has been redesigned.
Realms in the campaign now have different zooms (specially visible in Namu and Carnaval).
When playing a HoP level, you can now rate in the pause screen.
The Avatar is now less squishable by moving pieces.
Railing bridge piece now has a wooden sound.
When submitting a level, the dialogue now mentions the HoP.
Loose brick is now spawnable.
Move on beat continuous must be a variant.
Cleaned Bridge B sprite.
FIXED
All attacher pieces (Rotator, Path, Move on Beat, Rotate on Beat) now prioritize pieces in the layer that they are on.
Fixed an issue with dark levels appearing light for the first few seconds.
Leaderboards now don’t scroll if there are no more entries.
*SNEAK PEEK GALLERY*
Big Entrance
Linked Spirits
Delicate Duet
GET BOUNCY WITH US
we a cool community
If you want to stay up to date, see new content before it's live, share your favourite levels or memes, or simply like talk about the game and make friends, you can join us on Discord and Twitter.
You will be more than welcome in our lovely and warm community of newfound and expert Rollers!
Enjoy the new levels, create your own, but mostly, be kind and take care of each other ♡
SHINY NEW DEMO AVAILABLE NOW It's a new day, it's a new dawn, it's a new life for the Amberial Dreams Demo! Experience 10 handpicked levels to get a taste of what it feels like to play Amberial Dreams. But beware Dreamers, as 2 of these 10 levels are *challenges*, meaning you wil
SHINY NEW DEMO AVAILABLE NOW
It's a new day, it's a new dawn, it's a new life for the Amberial Dreams Demo!
Experience 10 handpicked levels to get a taste of what it feels like to play Amberial Dreams. But beware Dreamers, as 2 of these 10 levels are *challenges*, meaning you will need to show enough skill to unlock them!!
Here are the 10 levels you will get to play and roll through in our demo:
Primordial dream
Fellowship
Clean mind
Floatworks
Morning Star
The Dance Hall
The Chute
Push
Spirit Tree (challenge)
Amberout - Field 1 (challenge)
SNEAK PEEK OWO
Get a small preview of what content you will be able to experience in the Demo below!
'Morning Star'
'The Dance Hall'
'Clean Mind'
LIKE THE GAME?
If you like your experience on our demo and wish to support us, you can wishlist or get the game here on Steam!!
Gooooood day Dreamers!! Here is a fresh batch of added, improved and fixed features and elements. NEW A new playable story transition has been added, the Descent! This happens before Amber arrives at the hub after her long slumber. This new transition also teases a few new upcomi
Gooooood day Dreamers!!
Here is a fresh batch of added, improved and fixed features and elements.
NEW
A new playable story transition has been added, the Descent! This happens before Amber arrives at the hub after her long slumber.
This new transition also teases a few new upcoming pieces..!
When coming from this transition, Amber will appear further up in the Overworld.
Magnus Splendor: this playable transition and the tutorials are now replayable from the Library instead of being scattered in the Overworld.
IMPROVEMENTS
All videos have been re-encoded for higher compatibility. This has confirmed fixing Proton/Steam Deck issues, and possibly a critical bug with some people not being able to start the campaign.
All Hall of Portals sections now have 10 levels (except for Featured, which keeps 7).
Internal restructuring to the game flow to better accommodate the new playable sequence and future developments.
Leaderboards now scale the name of long levels instead of cutting it off.
The Garden's features will all be progressively integrated into the rest of the game instead of being their own separate thing.
Atelier: the center grid-lines are bolder, and the whole grid now expands to 1000x1000.
Exit key arrows now appear behind the game timer.
Improved the thumbnail for the level Debris.
Light Blocks, Crystals and Pendant Lamps can now be colored.
The Evening Star difficulty label has been upgraded to Wicked. These are relative for now.
FIXED
Atelier: fixed a bug that made the panning tool bounce from the edges if the cursor was on top of a selected piece.
Atelier: fixed returning to the editor after level submission.
Atelier & Adventure: fixed a few endless loops due to the new navigation system.
Avatars: fixed Dew Avatar not interacting with Flingers.
Avatars: fixed Dew Avatar for Autumn appearing temporarily.
Campaign: fixed a bug when exiting Amber's descent from the avatar area causing bad issues when returning.
Pieces: the Fluff now has better bounding boxes.
Pieces: suspension bridge is now longer affected by Flinger.
Fixed: leaderboards still submitting on HoP levels using the Coal Avatar.
Fixed: tutorial bug/crash caused by the new zoom system.
Hall of Portals: fixed a critical navigation bug when moving pages.
Level unlocking sound is now properly scaling with the SFX options slider.
WHO DIS?!?
This wouldn't be a tease for an upcoming update, would it..?
COME WITH US WE BE BOUNCIN'
Hop in our Discord to meet the devs, other players, & have a rolly good time! Annnnd follow us on Twitter for the latest news, content and memes!
Join the community! We'll be more than happy to welcome you in.
Winter-Dreamers! As Christmas time is upon us, grab a cup of hot cocoa ☕ and dive into many new community-made & thematic in-game levels! ⛄ You can find these levels featured in the Hall of Portals ⬇ LIST OF AVAILABLE LEVELS ' Let it Snow ' by MrHaru ' Xmas ' by Leen2 ' Last
Winter-Dreamers!
As Christmas time is upon us, grab a cup of hot cocoa ☕ and dive into many new community-made & thematic in-game levels! ⛄
You can find these levels featured in the Hall of Portals ⬇
LIST OF AVAILABLE LEVELS
'Let it Snow' by MrHaru
'Xmas' by Leen2
'Last Gift' by Médoulabricole
'Christmas in Space' by Kin Khtus
'Snowy Day' by Jibozor
'Saint Nichol-ambs' by Ji_Pé
JOIN THE COMMUNITY & BUILD YOUR OWN LEVELS
If you want to stay up to date, share your favourite levels or memes, exchange niceties or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You are welcome in our beloved community of Dreamers!
There will be content on Twitter for the holidays - remember to check us out!
Dreamers! What a bright time, it’s the right time To roll the night away Jingle bell time is a swell time To go bouncin' in an Amberial update As you might have guessed already by the many subtle hints - it's Christmas time in Amberial Dreams! So, really, it's AmberMas..! Disclai
Dreamers!
What a bright time, it’s the right time To roll the night away Jingle bell time is a swell time To go bouncin' in an Amberial update
As you might have guessed already by the many subtle hints - it's Christmas time in Amberial Dreams! So, really, it's AmberMas..!
Disclaimer: in no event shall we, the Amberial Dreams team, be liable to the player's facepalming to our puns or shaking their head - however we shall taketh the chuckles and smiles.
NEW
New AmberMas Avatars: you can now play as a bauble or piece of coal
Important note: playing using these avatars won't qualify your times in the leadeboard, and the coal one modifies the gameplay as its physics is different - so you *might* not be able to finish all levels with it :D
Skybound (AmberMas version) by Ethbar is now in Amber's light
New AmberMas Song
New AmberMas Environment
Pieces can now be transparent
New fixture piece: Bridge with Railing
During normal gameplay, the camera will now zoom out based on the player's speed
IMPROVEMENTS
Hall of Portal levels now have the initial Title / Par time animation
Non-hold Flingers can now launch all loose objects
Strengthened the Twinkle Drift bounding surges
The lights inside crystals now beat in rhythm
Updated Ambtris level
Light Blocks, Crystals and Pendant Lamps can now be colored
Removed blue lines that sometimes appear when finishing a level
FIXED
Level names now have a max length of 50 characters
Level descriptions with only blank characters are not allowed anymore
Rails no longer undo gravity switchers
Lasers can now be placed on paths again
Fixed menu pause fade to black animation
KNOWN ISSUES
The restart/rhythm bug is still there in the Voidtone and Porphyry Dust environments.
We will aim to fix it during December!
*NEW AMBERMAS AVATARS*
served with pastiche Christmas song quotes
COAL AVATAR
He sees you when you’re playing, he knows when you’re in game, he knows when you’ve been bad or good, so be good, for goodness sake!
BAUBLE AVATAR
Christmas Eve will find me, where the Bauble Avatar gleams. I’ll be playing Amberial for Christmas, if only in my dreams.
BE PART OF OUR ROLLSOME COMMUNITY
There’ll be parties for gaming, marshmallows for toasting and speedrunning out in the snow.
If you want to stay up to date, share your favourite levels or memes, exchange niceties or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You are welcome in our beloved community of Dreamers!
There will be content on Twitter for the holidays - remember to check us out!
Much love from all the Amberial Dreams team - and happy holidays to everyone! ♥
PS: I SURE HOPE YOU RECOGNIZED ALL THE CHRISTMAS SONGS! :D
DREAMERS, ASSEMBLE! As today unravels, so does the final part of Twinkle Drift... TWINKLE DRIFT, PART II Before your bewildered eyes and amazed souls, behold: - EIGHT new levels! - Many new pieces , for gameplay and decoration - New songs for you and your Avatar to sway along to
DREAMERS, ASSEMBLE!
As today unravels, so does the final part of Twinkle Drift...
TWINKLE DRIFT, PART II
Before your bewildered eyes and amazed souls, behold: - EIGHT new levels! - Many new pieces, for gameplay and decoration - New songs for you and your Avatar to sway along to - Many improvements & fixes to make your gamer life happier
NEW
8 new levels in Twinkle Drift
Twinkle Drift story segments are now complete
New Piece: Rails! Try them for a fresh new way of moving around
New Decorative Piece: Glass (& borderless variant)
New Decorative Piece: Ice Crystal (& variants)
New Decorative Piece: Large Ice Crystal (& variants)
New Environment: Fallen Stars (& variants)
New Song: Fallen Stars
New Song; Xenon Frost, replaces previous song in the Xenon environment
Simple back-up system: Everytime you open the game, a previous version of your profile is copied as a .backup file
Simple level back-up system: Same as above, but for levels
IMPROVEMENTS
Leaderboards can now be viewed from the World Monolith
Removed the ability to see other realms from a World Monolith
Updated Unity Engine, making the game internals more stable
Updated level: 'Three Against One' improved for better speedrunning
Quick restarts now send you to the checkpoint as a default
Hall of Portals: The moon medals won't appear on levels where there is no moon to collect
Updated credits with new testers: PlanktonX and Ethbar
The body of a laser is not solid anymore
Teleporter bodies now emit light
Wraiths now emit light
Atelier: You can now make rocks twice as small
Atelier: You can also reduce the size of falling rocks (like the ones above)
Ambergirl pocket is now less pixelated
FIXED
Fixed restart issues in 'Undergrowth' and 'Downfall Architect'
Hall of Portals: Assists cannot be used when submitting a level
Hall of Portals: A level cannot be edited right before submitting it
Fixed a rare crash when pressing pause/escape
Aces are no longer copy-pastable
Story cutscenes transcoded, fixing a rare campaign softlock
SO, WHAT NOW?
An updated timeline below will let you see what awaits us for the end of the year 2022! *take a minute to appreciate how pretty it is btw*
(ROCK AND) ROLL WITH US
If you want to stay up to date, see new content before it's live, share your favourite levels or memes, or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You are always welcome in our lovely and warm community of newfound and expert Rollers.
*SNEAK PEEK GALLERY PART 2*
THE DANCE HALL
AMBTRIS
ORBIT
Have fun on this new update, KEEP US INFORMED OF HOW YOU LIKE IT LOVELIES! Take care of yourselves and your loved ones.
Our warmest greetings, fellow Dreamers! The latest update for Amberial Dreams has now rolled upon us!! EXPLORE A NEW REALM With this major update, you will be able to: Discover a whole new world: Twinkle Drift Uncover 5 new levels Meet the enigmatic Ambergris for the first time T
Our warmest greetings, fellow Dreamers!
The latest update for Amberial Dreams has now rolled upon us!!
EXPLORE A NEW REALM
With this major update, you will be able to:
Discover a whole new world: Twinkle Drift
Uncover 5 new levels
Meet the enigmatic Ambergris for the first time
Try 2 new pieces in Twinkle Drift & the Atelier
NEW
Amber's Descent: Discover the new Twinkle Drift Realm
Amber's Descent: Meet Ambergris for the first time (in Twinkle Drift)
New Level: Wandering Dance by oddgoo (in Twinkle Drift)
New Level: Asteroid Mining Field by oddgoo (in Twinkle Drift)
New Level: Cling Clang Clung by oddgoo (in Twinkle Drift)
New Level: Downfall Architect by Mark D. (in Twinkle Drift)
New Level: Space Ambaders by Ji Pe and Mark D. (in Twinkle Drift)
Added a World Monolith to Twinkle Drift
New Piece: The Grid Wraiths have arrived! (Find them under Destroyers in the Atelier)
New Piece: Frieze, a new simple floor structure
IMPROVEMENTS
Credits updated
Swapped the order of levels in Amber's Light: Crepuscular connection and Fellowship
History Tab sorts from newest to oldest
Levels beaten in the spire are now unlockable in the Atelier
FIXED
Fixed WASD messing up with the search controls
Fixed search selection cursor being out of line
Fixed evening star's duplicate ID
Fixed History Tab not working if played level is now hidden
*SNEAK PEEK GALLERY*
Cling Clang Clung
Downfall Architect
Wandering Dance
WHAT'S NEXT?
Remember how we said there were tons of new content on the way? And we would do it together? Amberial Dreams has been growing so much with you, and will continue to do so. Here is what you can expect for the end of the year - until 2023 rolls in with even more content!
COME AND ROLL WITH US
If you want to stay up to date, see new content before it's live, share your favourite levels or memes, or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You will be more than welcome in our lovely and warm community of newfound and expert Rollers.
We will see you in not so long, as "Twinkle Drift I" definitely implies...
a "Twinkle Drift II".
Enjoy the new levels, enjoy life, be kind and take care of each other!
New Features/Content & Main Changes NEW New Level : Evening Star by Mark D. (In Namu) User Interface : The restart action is now shown as a tip on Primordial Dream Hall of Portals : All Hall of Portals levels will now get leaderboards IMPROVEMENTS Core Gameplay : Restart butt
New Features/Content & Main Changes
NEW
New Level: Evening Star by Mark D. (In Namu)
User Interface: The restart action is now shown as a tip on Primordial Dream
Hall of Portals: All Hall of Portals levels will now get leaderboards
IMPROVEMENTS
Core Gameplay: Restart button is now remappable in the options menu!
The initial binding for it is on *backspace* for keyboard and *B* for controllers :)
Core Gameplay: Restarting now takes half the time!
Hall of Portals: Showing 7 Featured levels per page instead of 3
User Interface: WASD can now be used to navigate the menus
Campaigns: The Overworld is now 20% more zoomed-out to help with orientation
Piece: Teleporters now have a grace distance so you don't warp back instantly
Level Update: Routine Camera lock Fix
Level Update: Paraflower Paradise skip fix
Levels: Swapped the order of levels: Crepuscular connection and Fellowship
Tutorials: Removed several unnecessary voice lines
Ambers Descent: Subtitles added to Intro B
Ambers Descent: Dialogue Updates
NB: For certain level updates, the leaderboards will have to be reset as certain ways of finishing the levels will be altered. We are trying our best to minimize this as we understand the importance of it. However, these types of changes will be necessary occasionally as we are in Early Access.
FIXED
Atelier: Prevent duplication/deletion of pieces via keyboard shortcut if Share panel is open
Library: Total playtime display fixed
Piece: Lights don't block lasers anymore
Hall of Portals: Non 16:9 resolution fixes
Levels: Fixed difficulty displays for Equity, and Chemistry and Circle of Regret
Leaderboards: Fixed display for ranks higher than 99
Hall of Portals: Search selection cursor being out of line
COME AND ROLL WITH US
If you want to stay up to date, see new content before it's live, share your favourite levels or memes, or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You will be more than welcome in our lovely and warm community of newfound and expert Rollers.
We will see you around in the whimsical wonderful levels that you experience or create! Take care Dreamers!
Dreamers!! TODAY IS THE BIG DAY. Amberial Dreams has now launched to Steam on PC for 6.99 USD/EUR. BUT, in our world, good news come in twos. So, until October 25, as a celebration of our Early Access launch, the game will have a 15% discount ! Hurry up and bounce over there to g
Dreamers!!
TODAY IS THE BIG DAY.
Amberial Dreams has now launched to Steam on PC for 6.99 USD/EUR. BUT, in our world, good news come in twos. So, until October 25, as a celebration of our Early Access launch, the game will have a 15% discount!
If you are discovering Amberial Dreams today, welcome, you are now a Dreamer! And a Roller, too. You are about to enter a cosmic precision platformer packed with rhythmic contraptions, arcade platforming and colourful worlds! We hope you will love being with us, in our world filled with wonders and wicked levels.
Amberial Dreams is a simple yet challenging precision platformer set in a dream-like evolving world. Roll left and right, using your momentum and terrain features to bounce through deadly traps, pixel perfect jumps or atmospheric levels. Explore the story at your own pace, compete on online leaderboards, or create and share your own levels! Join us in rediscovering the Amberial hit series after four flash titles.
RESTORE THE BALANCE, ONE WORLD AT A TIME
Throughout the campaign, you will embody the avatar of Amber, one of the Dreamers, shapers of this universe. The other Dreamers have disappeared leaving you alone against a growing corruption. Witness the sinister changes that have occurred during your long slumber and find a way to restore balance, one world at a time. Roll through an even greater challenge in the Spire of Trials. A collection of infamous and wicked levels, putting even veterans to the test.
ONE OF THE BEST LEVEL EDITORS
Amberial Dreams features one of the most complete level editor tools in the platformer genre. Everything is usable by the community up to the levels themselves.
A powerful level editor allowing players to modify each campaign level or create their own.
An advanced curation system to find the best levels quickly through tags, endorsement and notes.
Dozens of unique community levels already available, and many more to come.
LEVEL EDITOR TIPS & TRICKS
Play with levels you already beat.
You can use the template of any level you have beaten. Explore the possibilities!
Have fun with the physical properties!
A lot of elements have different properties, modifying how they work. You can always move them to the foreground or background to add extra spice!
A GAME WE WANT TO BUILD WITH YOU
Based on its four predecessors and the feedbacks of two million players, Amberial Dreams keeps the same dynamic. Throughout the Early Access, we will release regular patches and major content updates with gameplay elements, levels, quality of life improvements as well as new tools for the community. We want the players to be part of what defines the game, and of the priorities of our updates thanks to their feedback and comments! Join our official Amberial Dreams Discord Server to ask questions, provide feedback, suggest new features and more.
STARTING TIPS
To get the ball rolling! (Yep, I just did that.)
CONTROL YOUR MOMENTUM
On the ground or even mid-air, you can modify your speed and trajectory. The faster you will roll, the less accurate you will be, but the farther you will go.
USE THE TERRAIN TO YOUR ADVANTAGE
Knowing how to use the terrain, elements and contraptions around to speed you up, slow you down or make you jump to your destination will make everything easier.
THINK OUTSIDE THE BOX
The obvious way might not be the best one. Many levels offer shortcuts for those who dare!
TAKE A BREAK
Harder levels can be frustrating at first, give it some time! Be kind to yourself, take a break, sip some tea or coffee and get back to it once you're ready to crack your knuckles and tackle the challenge at hand. Also, you don’t need to beat every level to progress through the campaign. You might learn some helpful tricks down the line!
FREQUENTLY ASKED QUESTIONS
* * * * * * * * * * * * * * * *
How long is the Early Access going to last? When is the full release planned?
The Early Access is planned to last one year and the game should release Q4 2023.
* * * * * * * * * * * * * * * *
What is the price of the game in the Early Access? Will it become more expensive at launch?
The game is priced at 6.99$/€ in EA. It will become 9.99$/€ for the full launch. However, right now and until October 24, the game will be at 15% off! You can get it here: https://store.steampowered.com/app/917140/Amberial_Dreams/
* * * * * * * * * * * * * * * *
Why an Early Access?
Whilst the game is fully playable, we want to use to use the community feedback to keep improving it and add content. It is paramount for us to grow our world together with the players.
* * * * * * * * * * * * * * * *
What content can we expect from the game in and after its Early Access launch?
At the start of Early Access, the game will have 4 worlds and 50 levels. After the EA launch, more content will progressively be added into the game. You can expect overtime:
5 new worlds
More than double the current levels
New pieces
Quality of life improvements
New features
We'll also expand on the level creation and sharing system.
COME AND ROLL WITH US
we bouncy
If you want to stay up to date, see new content before it's live, share your favourite levels or memes, or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You will be more than welcome in our lovely and warm community of Dreamers!
We will see you in the wonderful and wicked levels that you experience or create! Take care and keep bouncing Rollers! <3
Hello Dreamers! We are soooo excited to FINALLY share it with you all! On October 18 , join us in Early Access to experience an enchanting universe filled with wonders and wicked levels. If you are hearing about our game for the first time today, welcome, we hope you'll have a bl
Hello Dreamers!
We are soooo excited to FINALLY share it with you all! On October 18, join us in Early Access to experience an enchanting universe filled with wonders and wicked levels.
If you are hearing about our game for the first time today, welcome, we hope you'll have a blast with us. You are about to enter a cosmic precision platformer packed with rhythmic contraptions, arcade platforming and colourful worlds!
Amberial Dreams is a simple yet challenging precision platformer set in an oneiric evolving world. Roll left and right, using your momentum and terrain features to bounce through deadly traps, pixel prefect jumps or atmospheric levels.
Amberial Dreams also features one of the most complete and powerful level editor tools in the platformer genre. Everything will be usable by the community up to the levels themselves.
WISHLIST NOW
If you liked what you saw in our trailer, think you’re up to the challenge and/or want to support us, now is the time to wishlist Amberial Dreams:
How long is the Early Access going to last? When is the full release planned?
The Early Access is planned to last one year and the game should release Q4 2023.
* * * * * * * * * * * * * * * *
What is the price of the game in the Early Access? Will it become more expensive at launch?
The game is priced at 6.99$/€ in EA. It will become 9.99$/€ for the full launch.
* * * * * * * * * * * * * * * *
Why an Early Access?
Whilst the game is fully playable, we want to use to use the community feedback to keep improving it and add content. It is paramount for us to grow our world together with the players.
* * * * * * * * * * * * * * * *
What content can we expect from the game in and after its Early Access launch?
At the start of Early Access, the game will have 4 worlds and 50 levels. After the EA launch, more content will progressively be added into the game. You can expect overtime:
5 new worlds
More than double the current levels
New pieces
Quality of life improvements
New features
We'll also expand on the level creation and sharing system.
COME AND ROLL WITH US
If you want to stay up to date, see new content before it's live, share your favourite levels or memes, or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You will be more than welcome in our lovely and warm community of Dreamers!
We will see you on October 18 as the Early Access releases. Until then, take care and keep rolling!
We are enchanted to confirm that Twin Sails Interactive is partnering with Lumorama to become the publisher of Amberial Dreams , the colorful precision platformer. Control a sphere and its speed through a dreamy universe filled with wonders and wicked levels! About Twin Sails Int
We are enchanted to confirm that Twin Sails Interactive is partnering with Lumorama to become the publisher of Amberial Dreams, the colorful precision platformer.
Control a sphere and its speed through a dreamy universe filled with wonders and wicked levels!
Twin Sails Interactive aims to become a leading game publisher and distributor recognized for the quality and originality of our catalog, the strength of our distribution network, our knowledge of the market, our effective communication campaigns, and our ability to support creative studios during the development process.
The games we publish are designed to bring people together to achieve goals and learn new things—an experience our players will remember long after the game ends. During the development process we make use of our employees' skills, which we respect, because we believe in the team's ability to achieve our common goal: to create our own amazing games.
Our team is made up of talented and enthusiastic people who are dedicated to building a work environment that promotes a sense of fulfillment, personal growth and well-being for all.
Lumorama is a new International games studio celebrating the power of light, creativity and pure playful consciousness. We are a boutique collective of digital makers. We love building unique games and interactive experiences with a heart. Our founders are based in Sydney, Australia, and collaborate with other creatives around the world
Join us from Tuesday, June 14th at 5am EDT and up until June 21st to celebrate the new demo of Amberial Dreams on Steam during the Steam Next Fest. With the participation of the dev and creator of the game, you will discover a playthrough of the mystifying and expansive universe
Join us from Tuesday, June 14th at 5am EDT and up until June 21st to celebrate the new demo of Amberial Dreams on Steam during the Steam Next Fest.
With the participation of the dev and creator of the game, you will discover a playthrough of the mystifying and expansive universe of Amberial Dreams. There will be no shortage of things to enjoy before you dive into the demo yourself, as we will show you most of the new content of the demo, make some levels in the Atelier and tackle some of the hardest challenges!
A new demo is now available for the Steam Next Fest, and we will be playing it live! Join us from Monday, June 13th at 8:00pm EDT on the Steam store page to follow us as we play through the new demo, tackle some of the hardest challenges and show you many features such as the Ate
A new demo is now available for the Steam Next Fest, and we will be playing it live!
Join us from Monday, June 13th at 8:00pm EDT on the Steam store page to follow us as we play through the new demo, tackle some of the hardest challenges and show you many features such as the Atelier to create your own levels.