Gooooood day Dreamers!!
Here is a fresh batch of added, improved and fixed features and elements.

NEW
- A new playable story transition has been added, the Descent! This happens before Amber arrives at the hub after her long slumber.
- This new transition also teases a few new upcoming pieces..!
- When coming from this transition, Amber will appear further up in the Overworld.

- Magnus Splendor: this playable transition and the tutorials are now replayable from the Library instead of being scattered in the Overworld.

IMPROVEMENTS
- All videos have been re-encoded for higher compatibility. This has confirmed fixing Proton/Steam Deck issues, and possibly a critical bug with some people not being able to start the campaign.
- All Hall of Portals sections now have 10 levels (except for Featured, which keeps 7).
- Internal restructuring to the game flow to better accommodate the new playable sequence and future developments.
- Leaderboards now scale the name of long levels instead of cutting it off.
- The Garden's features will all be progressively integrated into the rest of the game instead of being their own separate thing.
- Atelier: the center grid-lines are bolder, and the whole grid now expands to 1000x1000.
- Exit key arrows now appear behind the game timer.
- Improved the thumbnail for the level Debris.
- Light Blocks, Crystals and Pendant Lamps can now be colored.
- The Evening Star difficulty label has been upgraded to Wicked. These are relative for now.

FIXED
- Atelier: fixed a bug that made the panning tool bounce from the edges if the cursor was on top of a selected piece.
- Atelier: fixed returning to the editor after level submission.
- Atelier & Adventure: fixed a few endless loops due to the new navigation system.
- Avatars: fixed Dew Avatar not interacting with Flingers.
- Avatars: fixed Dew Avatar for Autumn appearing temporarily.
- Campaign: fixed a bug when exiting Amber's descent from the avatar area causing bad issues when returning.
- Pieces: the Fluff now has better bounding boxes.
- Pieces: suspension bridge is now longer affected by Flinger.
- Fixed: leaderboards still submitting on HoP levels using the Coal Avatar.
- Fixed: tutorial bug/crash caused by the new zoom system.
- Hall of Portals: fixed a critical navigation bug when moving pages.
- Level unlocking sound is now properly scaling with the SFX options slider.


WHO DIS?!?
This wouldn't be a tease for an upcoming update, would it..?


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