In preparation for the public demo on February 3rd, we have just finished another sizeable internal release with all the following updates:

Avatars:
- You can now select an Avatar and variation from the initial selection, this will lead into the full multiplayer features
- Polished the avatars for the initial 4 spirits:
- Amber
- Dew
- Prism
- Oracle
Contraptions:
- NEW: Bouncy Springs!
- NEW: Wraith (Normal and Fast)
- NEW: Decoration Scaffolding (Art Deco Style A)
- NEW: Static Pyramid
- NEW: Radiator (Static and Rhythmic)
- NEW: Sentinel and Sentinel Destroyer
- Change: static Trampoline/Bouncer now pushes other objects more consistently
- Change: The conveyor belt graphic has been optimised
- Change: Boxes are now a bit easier to push
- Change: trampoline, moon, conveyor and Surge sfx adjusted
Levels:
- NEW: The Sentinels
- NEW: Molten fall
- NEW: Roofhop
- Changed: Welcome and Emoclew have been almost fully redesigned
- Changed: Boxed in a bit less Janky
- Changed: Industrial Detritus a bit longer
- Changed: The Chute top section has been redesigned
Loft:
- We are opening the Loft for all the extra game features, tho at this stage it only has the credits section finished.
Gameplay:
- The timer now keeps running after restarting from a checkpoint (Harsh but fair!)
Interface and Visuals:
- A controller Dpad can now be used too
- Audio levels can now be changed with the controller, added better highlights
- Only show medals while paused
- Adjusted some layering of elements
- HUB optimised a bit
Level Editor:
- Author and Description Fields added
- Refresh button added to level list
- You can now test a level with RETURN/ENTER
- Maps can now be renamed from the editor
Bug Fixes:
- Win and die at the same trampoline
- Conveyor belt editor snapping
- UI disappearing at 4K
- Cursor appeared for 2 seconds on level start
- Entering a level worked while paused
Internals:
- Changed level progress saving IDs
Detailed Roadmap: https://trello.com/b/zHJZ8k2q/amberial-dreams
Discord: https://discord.gg/HnJ2qhZ
