Thank you, beta testers!
touhoe markdarkness, birb☽ and Elio22.
Thanks to your feedback, this month was a whirlwind of many little fixes and Quality of Life improvements:
Version 0.3.2:
Levels:
-Added 3 new levels:
- The Chute
- Gear Room
- Acrobats II
-Small fixes to other levels
Engine improvements:
-Better camera behaviour when restarting from a checkpoint
-The margin to die when leaving the level bounds is now twice as large.
-When dying, the music now dims instead of stopping
UI and Controls:
-Added a Master Volume slider in the Options Screen
-Added initial instructions and prompts to the HUB
-Added a "Quit to Desktop" button on the Pause Screen
-The mouse cursor now hides automatically after not using it for 2 seconds
-You can now hold backspace or B (On the controller) for 2 seconds to restart a level
HUB:
-Added clarity and color to the difficulty indicators around the levels
-Better teleporter positioning
Version 0.3.1:
Engine improvements:
-Migrate code back-end to IL2CPP (slightly better performance)
-Initial Texture optimisations (slightly better performance)
Levels:
-Fixed level: emocleW ID / data save
-"Box" in push level is now easier to place
Sound:
-Lowered colision pitch by 2 note intervals, and reduce volume overall
HUB:
-The Amberball is now born from a Lotus
UI and Controls:
-You can now hold the Back Button to restart (UI visual coming later)
Contraptions:
-One way platform has a clearer graphic, and has been updated everywhere
-Trampoline now blocks lasers
Fixes:
-Fixed timer minute conversion bug
-One way platform colision sound to happen only from physics side
Detailed Roadmap: https://trello.com/b/zHJZ8k2q/amberial-dreams
Discord: https://discord.gg/HnJ2qhZ
