This balance update fixes a few bugs, buffs and nerfs a few units and classes, and overall makes the game more consistent difficulty wise.
Unit, class and passive changes
- Lich: doubled projectile speed
- Highlander: doubled attack area
- Cannoneer: Lv.3 effect now repeats 7 times (from 5) and the delay between each attack is longer
- Wizard: Lv.3 effect now chains 3 times (from 5)
- Rogues: crit chance changed to 15/30% (from 10/20%)
- Psykers: attack speed and damage bonus changed to 10/20% (from 5/10%)
- Divine Machine Arrow: now pierces 4 times (from 5)
- "Concentrated Fire: -50% area size and +100% area damage" has been removed
- "Echo Barrage: 20% chance to create 3 secondary AoEs on AoE hit" has been added
Difficulty
- The overall difficulty of the game has been slightly decreased at NG+n levels
- After beating the game once now there's a button to restart it without going into NG+n
- If you want to decrease the difficulty level, you can go into AppData/Roaming/SNKRX/state.txt and change "new_game_plus" to a lower value
Bug fixes
- Fixed a bug where the Saboteur's area wouldn't be affected by AoE buffs
- Fixed a bug where the snake's size wouldn't properly increase after beating the game
- Fixed a bug where some passives would show up again after being bought when they shouldn't
- Fixed interest not being capped to 5
- Fixed a bug where buying passives too fast would break the game
- Fixed a bug where certain units wouldn't create Void Rifts when they should
- Fixed several blue screen crashes
If you find any more bugs please feel free to post them on the forums and I'll do my best to fix it.
Lastly, thanks to everyone for playing the game. This game ended up doing a lot better than I expected and it's great to see so many people enjoying it. Have fun!