
We managed to get the optimization update out. For the past few weeks we've been going through all of the assets and code in the game trying to get the game running at a proper frame rate while trying to maintain the current look and feel. Thanks a lot to those who have pointed out the issue, we wouldn't of noticed it otherwise with the computers we had available at the time.
I recommend starting a new game to make sure all the new quality settings are applied. Selecting the Medium quality level should be enough to get a solid frame rate with a normal VR ready computer. If you really want to continue from a save then make sure to set the Shader Quality to medium and Post Processing to 3 from the pause menu. If you're using an Oculus, set the Super Sampling to 100 and if you're on a Vive set it to 150.
On another note, there's an issue I'm trying to fix where the pause menu doesn't work sometimes the first time you open it. If you experience this, close the menu and open it up again to get it to work.
Additions & Changes
- Added more options during the initial setup like picking how you want to teleport and some quality presets.
- Added a setting for shader quality which lets you toggle stuff like god rays and transparencies.
Fixes
- Complete optimization of everything to get things running at 90 fps using a standard VR PC.
- Fixed most of the sounds that caused static.
- Fixed the blurriness that Vive players were experiencing. If the game seems slow with the Vive then lowering the Super Sampling in-game (not the SteamVR setting) should help. On the other hand, if it still seems blurry try raising the Super Sampling a bit.
- Removed the ability to access the dev console.
