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Summer update part A

It is finally here! The summer update.

Back in december 2019 we started working on this update. I will just keep it brief and link you to the blog in which you can read about the update in more detail!

The list below is only about what has been changed currently in the first part of the update. Since it is a huge update that needs more testing we decided to roll out the first part. The second part will follow at best in 2 weeks.

  • Completely revamped pub (huge part, read the blog for details)
  • Disabled tutorial
  • Removed ability to add custom tracks
  • Added 30+ royalty free tracks to have a nice library of 50+ tracks!
  • Added boss indicators
  • Improved enemy spawner at high multipliers
  • Improved enemy spawner with better weapons
  • Improved overall spawning logic for enemies
  • Added better sound effects
  • Added ambient sound effects
  • Significantly improved loading times (20-50 times faster, literally!)
  • A ton of bug fixes, ranging from subtle ones to no enemies spawning for a long time after venom viper
  • Improved level 5 boss mechanics
  • Removed all "random" elements. Everything is calculated now based on your performance and the music intensity
  • Added level selection
  • Improved overall VR navigation in pub
  • Fixed HTC controller vibration
  • Simplified jukebox

Part B will contain some more features not limited to (this following is not yet live!):

  • A brand new enemy
  • "Suicide Zone" which can only be unlocked at 1000+ multiplier, this basically turns the game into hardcore mode
  • New soundtrack(s) of longer lengths that are royalty free
  • Particle effect changes
  • Tiny visual overhaul
  • ... and much more!

You can find more info about the update in the blog.