This patch adds a loot filter, makes food & drinks useful, adds a bunch of environmental bonuses/penalties to monsters, and fixes a bunch of other smaller issues.
0.827 change list:
- added a loot filter (can specify min rarity items to show) (Sephumbra and probably many others over the years)
- now food gives a 5 minute buff to healing and vitality
- now drinks give a 5 minute to item mana gain and spirit
- now NPCs can do activities while in player's party
- dark elves and dark orcs now get bonuses when it is night
- wisps, saurians, saurian mages, zombie saurians, lightning elementals, and lightning drakes now get bonuses when it is raining
- now ice drakes get bonuses when it is snowing
- now saurians, nagas, raptor, drakes (except ice), fire elemental, and hell hounds get penalties when snowing
- fixed a few on hit mutations not working correctly (disease, cripple, freeze, etc) (Wayne)
- changed a bunch of NPC skills to give food/drinks instead of adding food to clan
- added doors back in so other clans could use them (drop is more rare than in Zombasite though)
- chest objects in towns with no monsters now have less magic chance
- added dirt mounds as a hidden/secret chest
- changed about to lose in game taunt to 33% health instead of 25%
- added 2 starting fight in game taunts
- added special anim to all monsters in bestiary and added theme music
- no longer get xp for finding direct neighbor of starting town
- fixed HomingProjectiles translation
