Better monsters! This patch improves monsters in many ways: more item use, more destroying of environmental objects, using doors, new vulnerabilities, fire/acid weapons, vision cone, and much more.
0.828 change list:
- now monsters are more likely to start with better items (mostly weapons)
- decreased monster per block count and chances in all areas except graveyards and lairs (Varkon/Bluddy)
- fire thrower can now throw projectile at flammable objects near target
- now torva shaman, saurian mages, dark elf wizards, imps, and zombie imps can target objects near their target
- now dark orc berserkers and torvas can use oil & magma to light their weapons on fire
- now scree can use acid on their weapons
- experiment - now monsters & renegades have a vision cone (you can sneak behind them)
- now can cast most projectiles at enemies that character can't technically see (it will still likely hit the sight blocking obstacle though)
- some monsters can now open doors
- added taunts, tactics, and portraits to rylors and vortars
- now torvas, orcs, and dark elves taunt more
- now fire throwers, shadows, death knights, stalkers, imps, and screes taunt less (since this list is bigger, taunting as a whole will go down some)
- now ambushers get an attack/defense bonus for 10 seconds
- now renegades get a 10% reduction in attribute requirements for items
- now monsters get a 25% reduction in attribute requirements for items
- hooked up new mail plate skin
- fire thrower fire can now hit objects
- added charge skill to hulk
- now monster resistance/imbue enhancements get some resistance added (instead of just a multiplier)
- fire elementals and hellhounds now have a vulnerability to cold damage
- now zombies are more aggressive at night
- decreased chances of ghosts without haunted modifier or guarding something
- fixed several faction reputation issues
- decreased cast time debuff on monster taunts from 0.25 to 0.2 (Fulano)
- now areas can have desired monster types (was only archetypes)
- added nagas, scorpion, hell hounds, lurkers, and desert saurians as desired monsters to deserts
- added skeletons and ghosts as desired monsters to graveyards and ruins
- added dark elves, shadows, and wampirs as desired monsters underground
- added spiders as desired monsters to caves
- added stalkers, spiders, and forest saurians as desired monsters to forests
- added imps, torvas, and jungle saurians as desired monsters to jungles
- added random versions of unique leprechauns, rylors, kralls, vortars, chaos lords, raptors, styracs, scorpids, drakes, and lightning elementals
- added names for unique Krall Scouts (were same as Krall Warriors)
- made rylor bomb effects more noticable
- fixed skeletons not being visible while "hidden"
- fixed followers on lurker, plague bringer, zombie plaguebringer, zombie dark elf, and zombielord
- added hellhound follower to torva and torva shaman
- fixed noisy/quiet level not working correctly with monster idle sounds
- demon dogs and hellhounds are now noisier at night
- now doors will automatically close after a few seconds if a monster/NPC opens them
- fixed having 2 ProjStalkerThrownDaggerHC entries
- separated DamageType and SourceType
- fixed bulletin board getting status effects
- changed PROTOCOL_VERSION to 81
