This patch makes several quests much more interesting, makes NPC dialog useful again, adds some new player skins, and fixes a bunch of other smaller issues.
0.823 change list:
- NPC groups (like Cults, Syndicates, & Marauders) now have names, can spread, and can start clans
- now NPCs in town can have dialog even though not in player clan
- now makes sure there is a valid win quest and if not creates one (Varkon)
- hooked up 3 new male mail skins
- now if a town attacker wanders out of town it no longer counts as a town attacker (Etto)
- monster wars now cause more problems
- changed Herodius blessing to mana regeneration
- added god pissed message when an evil god retaliates
- now good gods can reward player for kills and completing quests - each of the 6 good gods reward different things
- now uprisings can build an altar of the correct god (depends on which monsters)
- now when an evil avatar is attacking the player there is a better chance of a good avatar spawning
- added potential dialog to out rescue traps
- now if search for an enemy and their location doesn't match the quest it updates the quest (Tyakraman)
- replaced Superhero negative with one that matters in Din's Legacy (Varkon)
- now quest counts can scale up with level
- now number of siege towers scales up with level
- added 17 prefixes and 13 suffixes to random clan names
- now instead of saying (Area only) it says specific area name (Varkon)
- changed hunter text to say "Last known location" since they can move (Tyakraman)
- fixed some missing punctuation in war quest text
- fixed demon faction plural issue
