This patch fixes an entity leak likely causing lots of problems, fixes a few crashes, rebalances several important things, and fixes many other minor issues.
0.805 change list:
- fixed an entity leak with status effects never getting cleaned up on inactive actors - might also be causing slow downs and crashes
- no longer apply nemesis and win condition quest time escalation at same time if both apply
- decreased WinQuestTimeEscalationMult from 10.0 to 5.0
- now cap quest time escalation to 20 (didn't have a cap before) (Excellion/Boink)
- fixed a crash on load when trying to fix up loaded pointers but entity had been purged, clearEntityReferences not being called in correct place
- fixed towers and secret areas generating levels badly (Mandark/Boink/Destro*)
- fixed a loading crash when trying to respawn a gate guarding unique monster (Mithur)
- now monster promotions are slower once than hit unique level
- fixed a really rare crash in GraphicsSystem::drawTiles
- fixed a crash during a mutate when losing a linked skill
- added 1 vendor to all scenarios with a normal and 2 to scenarios with full town, and 3 to Sanctuary (rainbow)
- fixed shared levels sometimes breaking overland map connectivity
- fixed gates in shared levels not doing anything (Fulano/Mithur/Boink)
- fixed a potential crash in Trigger::getRandomTarget (Boink)
- fixed waypoints not showing up correctly in shared levels (DrJoeFitz)
- fixed a bunch of empty effects being attached to some monsters
- now mutated level bonus can't move a skill past its max (Destro*)
- added a cap to horde monster AddAdditional stuff
- halved regeneration enhancements values
- reuse time now applies to skill mutations (should balance things a bit better)
- decreased Scavenger player skill eat effect time from 300.0 to 150.0
- now protect basic cape and shield skills from mutating away when actively using them (Nyithra)
- now suppressed skills are always replaced when mutating with another specialty or character
- torches can now be purged if already reseting the level spawn
- increased MaxPotionStack for vendors from 10 to 20
- added lightning elemental skill to sorcerer and summoner
- fixed a level issue on some skills from things like status effects
- fixed some skills not automatically getting added to use slots
- win reward text now tells you kind of chest it spawned (Boink)
- added some more checks to make sure you don't get invalid clans in Diplomacy scenario (Destro*)
- solve all quests in the area quest no longer specifies a level (DrJoeFitz)
- fixed some alpha issues on dark elf assassin icon
- fixed Nemesis/ArchNemesis enhancements (wrong base)
- added a combo quick tip
- now commoner specialty selects correctly on Mutate from specialty screen (Boink)
- added a tip about leaving a world and coming back to it later
- improved CultDesc (Boink)
- added cheat_allocateSkillPoints
- added cheat_playTestFull
- changed PROTOCOL_VERSION to 76
