This patch fixes a crash, decreases monster damage, improves precaching of assets, and fixes a bunch of smaller issues.
0.816 change list:
- fixed a crash when sometimes shader sorting could have an accidental collision (which can cause lots of problems)
- decreased monster damage per level by 33% (Varkon)
- fixed towns not always having a path to level edge (Giri)
- now when holding down right click and kill target it will move to next target easier
- now can't recruit NPCs that are too much over your level
- fixed sometimes not getting skill points back when mutating with a specialty or other character (Procura)
- fixed first level sometimes not calling levelBuilt correctly because it got built before worldSetup finished (this can cause various issues like objects stuck in inaccessible locations) (Fulano)
- fixed world map not being about to scroll south enough on some maps (Fulano)
- player can now walk through their gate, stashes, healthstone, bulletin board, and crafting station (DrJoeFitz)
- added a "right click move" option - when holding down right click with a melee skill and no
- target player will move towards cursor
- auto targeting stuff will no longer target crystals (you still can if you highlight them directly)
- now normal attacks work like other skills again for combos
- moved spider web effect up so more noticable
- increased speed of escorted NPCs so they keep up a bit better
- now cache monster combat sounds
- now precache weapon sounds
- now precache turnedToZombie.mdl if monster is a zombie
- now precache ground items
- now cache texture of status effects on entity client
- now keep old music handle to prevent reloading it if played again soon
- sped up finding music datatbase entry
- now don't let music load without hard pause before playing it
- optimized ResourceSystem::findResource a little
- now if try to load a resource and already have correct handle, just returns
- can now precache textures
- turned off most of the effects on an unactivated gate so it looks more distinct from an activated one
- can no longer use ice bombs and other throwable items when you're dead :)
- increased guardian weight by 100% (less knockback)
- no longer get reward chest for destroying a clan when they are limited to 1 person (scenarios like Last Man Standing)
- fixed gate, bulletin board, and pedestals showing up after save/load sometimes in scenarios that don't need them (Fulano)
- fixed sometimes select a map on world map screen not selecting correctly
- fixed a couple of problems with "No attack move" UI option
- fixed alpha on one of the zombie lord portraits
- fixed centerprints no longer centering correctly (Dragonface)
- fixed Redemption description
- fixed text for a quest in a tower saying under X level
- fixed player in opening screen sometimes having items like torches show up
- fixed skills help screen
- removed max stamina boost from Kodiak Strength skill
- now d_printFilesWaitingOn and profile debugging tools print frame number
- added profileSuppressBelow so can make profile tool print less non-interesting info
