This patch improves a ton of UI related things.
0.814 change list:
- added higher chance of leprechauns to Trickster Realm world modifier
- now skill icons auto size to fit however many there are (prevents overlapping issues) (Destro*/Mandark)
- can now target skills towards another player by highlighting their name/health bar on side of screen (Etto)
- can now get more than 1 center print so less likely to miss important messages
- now center prints stay around longer the longer they are (text wise)
- now world saves use basic network compression (saves about 40%)
- fixed cursed procs not showing their name in item highlight text (Destro*)
- fixed cursed ego procs not showing their name in item highlight text (Destro*)
- fixed divine intervention name not showing up on item text correctly (Destro*)
- fixed description placement on mutate from specialty screen
- fixed not being able to highlight top row of skills on mutate from specialty screen (Darkness/Fulano)
- fixed occasionally getting a blank name chr file saved (Destro*)
- made all center print stuff go through same code path (less code, more consistent location & length)
- made so center prints have to be unique to add another one
- increased center print base time a little and moved to database
- increased center print size and got rid of the background (unless fullscreen menu)
- added money sound when searching for an enemy from quest screen to show money changed (Boink)
- now trying to resume a game that no longer exists goes back to main screen instead of crashing
- added option to show current/max health and mana on main gargoyles UI (Destro*)
- fixed skills not showing up immediately when going to mutate with specialty screen (Fulano)
- added an option to change left click to move and interact but not attack (Destro*)
- no longer see load existing world option if there aren't any
- now secondary skill text can shrink if larger than screen (will probably help a few other similar places)
- moved widgets around some on world map due to world modifiers moving to icons
- fixed getting a critical error when loading a game when currently using Spirit Evasion
- added scenario name to select area screen (@everyone)
- moved gargoyles on main screen a little to be overlapped less
- fixed item text not being able to get smaller on primary highlight text
- fixed wrapping when going down to a smaller font to fit highlight text on screen
- now show full info on item skills
- text wrapping now keeps initial indentation
- can now open inventory/bags by left/right clicking on inventory capacity section of UI (JaminandShara Mills Famly)
- now client handles sending too much data up to the server much better
- fixed a crash in GraphicsSystem::drawString (probably only happens in developer build)
- removed a \n from Fire Strike description that messes up formating
- changed ui_onlyShowKnownLocationQuests default to 0
- changed My Town to My Base
- improved passive skill text on items
- removed priority line from win quest since it was duplicate info
- improved removeNewLinesAtEnd to handle color/font codes
- update donation lists from Patreon
- added cheat_playtestSimple - just runs around and attacks (no skills)
