This patch rebalances a ton of things, adds more female skins, adds a bunch of cave & dungeon sounds, and fixes several minor issues.
0.834 change list:
- now attribute requirements on items have an inflation value of 0.02 - basically a steeper requirement curve at higher levels
- increased item armor values by 20%
- now monster armor, defense, attack, health, damage, and resistance has an inflation component to increase the difficulty at higher levels
- shields now have a strength requirement instead of a level requirement
- decreased cast time magic modifier reductions by 20%
- now Holy Symbol, Frost Nova, Earthquake, and Shock Wave skills have a reuse time of 2 seconds
- now higher difficulty levels can naturally spawn higher rarity monsters (Destro*)
- now if you have an equipped armor item that you don't meet the requirements for get an armor overload penalty (slower movement/decreased defense)
- now if you have an equipped weapon and/or shield that you don't meet the requirements for get a weapon overload penalty (slower weapon and cast speed)
- now skills like Demonic Control that lose their effectiveness as monster level surpasses the strength level of the skill, there is now a minimum effectiveness of 20% (Mandark)
- difficulty damage mult now applies to projectile, radius projectile, direct damage, and status effects
- hooked up 18 female cloth skins
- added a bunch of cave and dungeon sounds
- decreased max stack of dropping health/mana potions by 1
- town vendors now have less magic chance (wandering vendors are better)
- decreased StatMultStrength of Kodiak Strength from 0.2 to 0.15
- sprint now has a max skill level of 10
- decreased CrushingBlowPerStr, DeepWoundsPerDex, MagicCrushingBlowPerDex, and CriticalPerInt by 50%
- decreased crushing blow, deep wounds, and critical hit magic modifier values by 50%
- fixed Strength calculation on status effects
- fixed not always showing all characters you can mutate towards (treborx555)
- fixed another gate only working once issue (Someone64)
- fixed wisps being able to buff themselves (probably fixes other monsters doing similar things)
- now a sound bank can randomly pick a base sound based on level seed
- now a sound bank can randomly pick which sounds to use based on level seed
- fixed vbulletin character export having extra color commands that don't get parsed correctly
